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LOOKING FOR GROUP

Hall (Waiting for the Flood, 2015, etc.) takes 10,000 geeky inside jokes and weaves them together with the challenges facing...

A young gamer meets the girl of his dreams in a massively multiplayer online game and is surprisingly OK with the discovery that the hot dark elf is a guy IRL.

Drew lives in two different worlds: The Real World, where he’s studying to be a game designer; and “Heroes of Legend,” where he and his avatar, Orcarella, have just joined a new gaming guild. He’s got friends in the real world, but he’d rather hang out with the Guild—particularly Solace, a beautiful healer he finds himself going on separate quests with and having plenty of late-night chats with, too. But now he’s in a crisis. Turns out Solace, his dream girl, isn’t actually a girl. Does Drew like guys? Or just this one? Or even this one? When he finally meets Kit in person, Drew is surprised by how OK he is with the fact that he's a man. The spark they discovered in “Heroes of Legend” is still there, and they're both willing to pursue it. As they fall deeper into a relationship that alternates between making out and playing video games, an intervention by Drew's IRL friends makes him wonder if he's too attached, both to Kit and the game. What starts out as a dense, vaguely tedious online gaming transcript evolves into a deeply real consideration of the ways people choose to pursue their passions and live their lives and people’s perceptions of those ways. The first chapter has the potential to lose marginally interested nongamers, but holding on drops the reader into the mind of Drew, who is at times incredibly well-adjusted and at others completely hopeless—in other words, a pretty authentic college student.

Hall (Waiting for the Flood, 2015, etc.) takes 10,000 geeky inside jokes and weaves them together with the challenges facing young people, whether they're nerdy or not, including game/life balance, understanding different kinds of friendship, and all the stops and starts of coming into yourself.

Pub Date: Aug. 29, 2016

ISBN: 978-1-62649-446-6

Page Count: 345

Publisher: Riptide

Review Posted Online: May 29, 2016

Kirkus Reviews Issue: June 15, 2016

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THE CATCHER IN THE RYE

A strict report, worthy of sympathy.

A violent surfacing of adolescence (which has little in common with Tarkington's earlier, broadly comic, Seventeen) has a compulsive impact.

"Nobody big except me" is the dream world of Holden Caulfield and his first person story is down to the basic, drab English of the pre-collegiate. For Holden is now being bounced from fancy prep, and, after a vicious evening with hall- and roommates, heads for New York to try to keep his latest failure from his parents. He tries to have a wild evening (all he does is pay the check), is terrorized by the hotel elevator man and his on-call whore, has a date with a girl he likes—and hates, sees his 10 year old sister, Phoebe. He also visits a sympathetic English teacher after trying on a drunken session, and when he keeps his date with Phoebe, who turns up with her suitcase to join him on his flight, he heads home to a hospital siege. This is tender and true, and impossible, in its picture of the old hells of young boys, the lonesomeness and tentative attempts to be mature and secure, the awful block between youth and being grown-up, the fright and sickness that humans and their behavior cause the challenging, the dramatization of the big bang. It is a sorry little worm's view of the off-beat of adult pressure, of contemporary strictures and conformity, of sentiment….

A strict report, worthy of sympathy.

Pub Date: June 15, 1951

ISBN: 0316769177

Page Count: -

Publisher: Little, Brown

Review Posted Online: Nov. 2, 2011

Kirkus Reviews Issue: June 15, 1951

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JURASSIC PARK

Genetically engineered dinosaurs run amok in Crichton's new, vastly entertaining science thriller. From the introduction alone—a classically Crichton-clear discussion of the implications of biotechnological research—it's evident that the Harvard M.D. has bounced back from the science-fantasy silliness of Sphere (1987) for another taut reworking of the Frankenstein theme, as in The Andromeda Strain and The Terminal Man. Here, Dr. Frankenstein is aging billionaire John Hammond, whose monster is a manmade ecosystem based on a Costa Rican island. Designed as the world's ultimate theme park, the ecosystem boasts climate and flora of the Jurassic Age and—most spectacularly—15 varieties of dinosaurs, created by elaborate genetic engineering that Crichton explains in fascinating detail, rich with dino-lore and complete with graphics. Into the park, for a safety check before its opening, comes the novel's band of characters—who, though well drawn, double as symbolic types in this unsubtle morality play. Among them are hero Alan Grant, noble paleontologist; Hammond, venal and obsessed; amoral dino-designer Henry Wu; Hammond's two innocent grandchildren; and mathematician Ian Malcolm, who in long diatribes serves as Crichton's mouthpiece to lament the folly of science. Upon arrival, the visitors tour the park; meanwhile, an industrial spy steals some dino embryos by shutting down the island's power—and its security grid, allowing the beasts to run loose. The bulk of the remaining narrative consists of dinos—ferocious T. Rex's, voracious velociraptors, venom-spitting dilophosaurs—stalking, ripping, and eating the cast in fast, furious, and suspenseful set-pieces as the ecosystem spins apart. And can Grant prevent the dinos from escaping to the mainland to create unchecked havoc? Though intrusive, the moralizing rarely slows this tornado-paced tale, a slick package of info-thrills that's Crichton's most clever since Congo (1980)—and easily the most exciting dinosaur novel ever written. A sure-fire best-seller.

Pub Date: Nov. 7, 1990

ISBN: 0394588169

Page Count: 424

Publisher: Knopf

Review Posted Online: Sept. 21, 2011

Kirkus Reviews Issue: Oct. 15, 1990

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