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LOOKING FOR GROUP

Hall (Waiting for the Flood, 2015, etc.) takes 10,000 geeky inside jokes and weaves them together with the challenges facing...

A young gamer meets the girl of his dreams in a massively multiplayer online game and is surprisingly OK with the discovery that the hot dark elf is a guy IRL.

Drew lives in two different worlds: The Real World, where he’s studying to be a game designer; and “Heroes of Legend,” where he and his avatar, Orcarella, have just joined a new gaming guild. He’s got friends in the real world, but he’d rather hang out with the Guild—particularly Solace, a beautiful healer he finds himself going on separate quests with and having plenty of late-night chats with, too. But now he’s in a crisis. Turns out Solace, his dream girl, isn’t actually a girl. Does Drew like guys? Or just this one? Or even this one? When he finally meets Kit in person, Drew is surprised by how OK he is with the fact that he's a man. The spark they discovered in “Heroes of Legend” is still there, and they're both willing to pursue it. As they fall deeper into a relationship that alternates between making out and playing video games, an intervention by Drew's IRL friends makes him wonder if he's too attached, both to Kit and the game. What starts out as a dense, vaguely tedious online gaming transcript evolves into a deeply real consideration of the ways people choose to pursue their passions and live their lives and people’s perceptions of those ways. The first chapter has the potential to lose marginally interested nongamers, but holding on drops the reader into the mind of Drew, who is at times incredibly well-adjusted and at others completely hopeless—in other words, a pretty authentic college student.

Hall (Waiting for the Flood, 2015, etc.) takes 10,000 geeky inside jokes and weaves them together with the challenges facing young people, whether they're nerdy or not, including game/life balance, understanding different kinds of friendship, and all the stops and starts of coming into yourself.

Pub Date: Aug. 29, 2016

ISBN: 978-1-62649-446-6

Page Count: 345

Publisher: Riptide

Review Posted Online: May 29, 2016

Kirkus Reviews Issue: June 15, 2016

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TO KILL A MOCKINGBIRD

A first novel, this is also a first person account of Scout's (Jean Louise) recall of the years that led to the ending of a mystery, the breaking of her brother Jem's elbow, the death of her father's enemy — and the close of childhood years. A widower, Atticus raises his children with legal dispassion and paternal intelligence, and is ably abetted by Calpurnia, the colored cook, while the Alabama town of Maycomb, in the 1930's, remains aloof to their divergence from its tribal patterns. Scout and Jem, with their summer-time companion, Dill, find their paths free from interference — but not from dangers; their curiosity about the imprisoned Boo, whose miserable past is incorporated in their play, results in a tentative friendliness; their fears of Atticus' lack of distinction is dissipated when he shoots a mad dog; his defense of a Negro accused of raping a white girl, Mayella Ewell, is followed with avid interest and turns the rabble whites against him. Scout is the means of averting an attack on Atticus but when he loses the case it is Boo who saves Jem and Scout by killing Mayella's father when he attempts to murder them. The shadows of a beginning for black-white understanding, the persistent fight that Scout carries on against school, Jem's emergence into adulthood, Calpurnia's quiet power, and all the incidents touching on the children's "growing outward" have an attractive starchiness that keeps this southern picture pert and provocative. There is much advance interest in this book; it has been selected by the Literary Guild and Reader's Digest; it should win many friends.

Pub Date: July 11, 1960

ISBN: 0060935464

Page Count: 323

Publisher: Lippincott

Review Posted Online: Oct. 7, 2011

Kirkus Reviews Issue: July 1, 1960

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THE ALCHEMIST

Coelho's placebo has racked up impressive sales in Brazil and Europe. Americans should flock to it like gulls.

Coelho is a Brazilian writer with four books to his credit. Following Diary of a Magus (1992—not reviewed) came this book, published in Brazil in 1988: it's an interdenominational, transcendental, inspirational fable—in other words, a bag of wind. 

 The story is about a youth empowered to follow his dream. Santiago is an Andalusian shepherd boy who learns through a dream of a treasure in the Egyptian pyramids. An old man, the king of Salem, the first of various spiritual guides, tells the boy that he has discovered his destiny: "to realize one's destiny is a person's only real obligation." So Santiago sells his sheep, sails to Tangier, is tricked out of his money, regains it through hard work, crosses the desert with a caravan, stops at an oasis long enough to fall in love, escapes from warring tribesmen by performing a miracle, reaches the pyramids, and eventually gets both the gold and the girl. Along the way he meets an Englishman who describes the Soul of the World; the desert woman Fatima, who teaches him the Language of the World; and an alchemist who says, "Listen to your heart" A message clings like ivy to every encounter; everyone, but everyone, has to put in their two cents' worth, from the crystal merchant to the camel driver ("concentrate always on the present, you'll be a happy man"). The absence of characterization and overall blandness suggest authorship by a committee of self-improvement pundits—a far cry from Saint- Exupery's The Little Prince: that flagship of the genre was a genuine charmer because it clearly derived from a quirky, individual sensibility. 

 Coelho's placebo has racked up impressive sales in Brazil and Europe. Americans should flock to it like gulls.

Pub Date: July 1, 1993

ISBN: 0-06-250217-4

Page Count: 192

Publisher: N/A

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: May 1, 1993

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