Next book

THE IMPROBABLE TALES OF BASKERVILLE HALL

THE SIGN OF THE FIVE

From the Improbable Tales of Baskerville Hall series , Vol. 2

A satisfying return to a well-developed setting, rich with secrets and schemes.

A return to Baskerville Hall offers more opportunities for sleuthing and self-discovery.

When readers last left the students of Baskerville Hall, they had rescued a mysterious pterodactyl and destroyed an immortality machine and exposed its villainous creator. This volume finds the crew eagerly returning for their second term. Various scholastic and social challenges quickly arise: There’s the annual Invention Convention to prepare for, questions about the Clover (the school’s secret society), and the sorting of students into Circles by area of study (Iron, Dawn, Lightning, Spirit, and the Citadel). Heightening tensions, Arthur’s roommate and good friend Jimmie Moriarty is acting strange and standoffish. When Professor Sherlock Holmes and later two others are found comatose from a mysterious poison, Arthur must crack the case. Trips to the library’s dustiest shelves and some communication with spirits via classmate Grover’s Ghost Board provide a portal into the shadowy past of their strange school. A cinematically grand denouement makes for a delightfully dramatic read, but the substantial focus on sundry elements of scholastic life often feels only loosely tied to the compelling central plot. Gender parity and a socially diverse atmosphere remain an essential element of Baskerville Hall, with Scottish Arthur and South Asian British Grover (and his Ghost Board) leading the charge in this volume.

A satisfying return to a well-developed setting, rich with secrets and schemes. (historical photos and drawings, all about Arthur Conan Doyle) (Mystery. 9-14)

Pub Date: Oct. 22, 2024

ISBN: 9780063275621

Page Count: 320

Publisher: Harper/HarperCollins

Review Posted Online: Sept. 14, 2024

Kirkus Reviews Issue: Oct. 15, 2024

Next book

ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

Next book

CAPTAIN UNDERPANTS AND THE TERRIFYING RETURN OF TIPPY TINKLETROUSERS

From the Captain Underpants series , Vol. 9

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.

Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.

Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)

Pub Date: Aug. 28, 2012

ISBN: 978-0-545-17534-0

Page Count: 304

Publisher: Scholastic

Review Posted Online: June 19, 2012

Kirkus Reviews Issue: July 15, 2012

Close Quickview