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PUP AND DRAGON

HOW TO CATCH A DINOSAUR

From the Pup and Dragon series

This pair may not catch their prehistoric prey, but they’ll definitely capture readers’ imagination.

Pup and Dragon are determined to trap a dino.

The first entry in the series—a spinoff from the publisher’s holiday-themed How To Catch… picture books—saw the pair attempting to catch an elf. This time, they notice the local kids working on a project in the hopes of winning the science fair; first prize is a brand-new bicycle. The kids intend to catch a living dinosaur—they’re everywhere, right? Pup and Dragon decide to help. Every time they concoct a plan, however, they wind up wrecking or otherwise falling for one of the traps built by the kids…before picking themselves up and starting again. This formula repeats several times throughout the book but stays fresh with each new contraption. Eventually, it dawns on Pup to help the kids use their talents to win the science fair another way. If Pup and Dragon’s determination and brainstorming set a positive example, then their shirking of blame for the destruction of others’ property is their countervailing vice. Most pages contain four to five panels or one large panel, with action demonstrating clear cause and effect. The cartoon images are appropriately exaggerated and over-the-top, with a Looney Tunes feel; a dinosaur charges through and evades capture every so often, like a mute Road Runner. The kids, who have no dialogue, are racially diverse.

This pair may not catch their prehistoric prey, but they’ll definitely capture readers’ imagination. (how to draw a robot) (Graphic fiction. 6-9)

Pub Date: April 2, 2024

ISBN: 9781728239545

Page Count: 64

Publisher: Sourcebooks Wonderland

Review Posted Online: Feb. 3, 2024

Kirkus Reviews Issue: March 1, 2024

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DOG MAN

From the Dog Man series , Vol. 1

What a wag.

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What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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TIDE POOL TROUBLES

From the Shelby & Watts series , Vol. 1

Models attention to detail and deductive reasoning in a fun beach setting, complete with interesting facts.

Beachcombers and shell seekers, gather ’round and meet Shelby and Watts, Planetary Investigators.

When Fred the hermit crab can’t find a new, larger shell to move into, he seeks out the “brilliant brains” of Shelby and Watts. Shelby, a fox, is the detective in the duo, and Watts, a badger, loves facts, adding simple fun ones—about hermit crabs, tides, tide-pool dwellers, how shells are used, etc.—throughout the story. Watts also loves to catalog clues in his notebook. In fact, the first mystery that Shelby solves is that of Watts’ lost notebook. Young readers can watch Shelby investigate, solve, and explain her deductive process, all while learning to carefully examine all the details in each graphic panel. Once the missing shells are found, it’s “time for the hermit crab shuffle,” in which the members of a colony of hermit crabs all line up and trade up to larger homes. Final pages include “Earth-Saving Tips from Shelby & Watts,” such as taking pictures of shells instead of collecting them, eating seafood from sustainable sources, and cleaning up the beach. The seven chapters are of varying length, but with several one-panel pages and many pages with low word count, the book is shorter than it appears, which should be a confidence boost for young readers. (This book was reviewed digitally.)

Models attention to detail and deductive reasoning in a fun beach setting, complete with interesting facts. (Graphic early reader/mystery. 6-9)

Pub Date: Aug. 24, 2021

ISBN: 978-0-593-20531-0

Page Count: 96

Publisher: Viking

Review Posted Online: June 1, 2021

Kirkus Reviews Issue: June 15, 2021

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