Kirkus Reviews QR Code
FRAMA-12 by Aud Supplee

FRAMA-12

by Aud Supplee

Pub Date: July 13th, 2022
ISBN: 978-1-5092-4358-7
Publisher: Wild Rose Press

In this YA novel, a teenage girl journeys through a tear in time to become a warrior in another world.

It has been five years since 14-year-old Winnie Harris lost her mother to illness. Since then, she has styled herself as a warrior, a fighter like her mom. She also plays this role in Frama-12, a fantasy game invented by her 6-year-old stepbrother, Mikey. Winnie loves Mikey. She’s considerably less fond of her stepmother, Maria, but for Mikey, she’d do anything—including traveling in his stead to Frama-12 and leading the land’s army against an invasion of giant spiders. When Winnie agrees to this, she thinks it’s all part of the game. But Frama-12 is real, and so is the danger. Determined not to let Mikey down, Winnie steps through a time tear and into a world where water is sacred and technology is a mix of modern and medieval. The queen is an anthropomorphized amphibian, “a big white toad.” Winnie and the queen get off on the wrong foot, and the teen is thrown into the dungeon. Luckily, she has an ally: 15-year-old Kip Skyler, a self-styled parlor magician who also has come through the time tear, establishing himself as a bona fide wizard. With Kip’s help, can Winnie save Frama-12 and return home to Mikey? Supplee writes in the third person, past tense, mostly from Winnie’s perspective but sometimes from Kip’s. The prose is straightforward yet lively, combining narrative action with evocative snatches of description and dialogue befitting young teens. Winnie evinces a curious blend of characteristics. On the one hand, she is a young adult in turmoil, defined by her resolve and her family circumstances. On the other hand, she is possessed of a carefree, middle-grade insouciance, which she takes to Frama-12 as if she’s Alice in Wonderland, playing up the world’s absurdities and buffering readers from any real sense of imperilment. This fantasy series opener moves quickly, if at times erratically, and Winnie’s exploits in Frama-12 can be interpreted as either actually happening or being a continuation of her make-believe with Mikey. Without being heavy-handed about it, the author also makes Frama-12 an allegory for Winnie’s relationship with her stepmother. Amid the magic and mayhem, YA readers will find more than just escapism.

A fun, intricate, fast-moving teen fantasy adventure.