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BALLAD

Pictured in a long spate of silkscreen tableaux bound up in a small, bricklike volume, a bored child’s daydream zigzags its way into an increasingly wild fantasy adventure.

Printed (seemingly) on rough denim, the grainy, stylized scenes are designed to be understood at a glance and paged through quickly. Staid opening images of a school, a road and a house are transformed by both increasing detail and the appearances of new characters. These range from a pair of bandits and a witch to a duster-wearing stranger, police officers, soldiers, a dragon and others. Even as both characters and visual complexity multiply, readers are further shaken up by scenery occasionally being turned upside down and later sideways. Ultimately, the stranger becomes a protagonist who escapes various dangers, discovers treasure and rescues a princess from a sorcerer. With her, he defeats the witch amid bolts of spell-cast lightning…and comes home at last. Aside from allusive chapter heads—“A hero is revealed. During a long and perilous journey several scores are settled. In the forest, night itself is an enchantress”—the narrative is entirely composed of one- or two-word identifiers beneath each picture that are strung into sequences (“The school, / the road, / home”) while, occasionally, themselves turning upside down or even vanishing in part: “the     .” Despite an unconventional presentation and dizzying twists, the tale ends up on a classic course. The delicious temptation to take an active role in the surreal adventure by adding details or even whole subplots will be hard to resist. (Picture book. 6-9)

 

Pub Date: Nov. 7, 2013

ISBN: 978-1-59270-137-7

Page Count: 280

Publisher: Enchanted Lion Books

Review Posted Online: Oct. 1, 2013

Kirkus Reviews Issue: Oct. 15, 2013

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DOG MAN

From the Dog Man series , Vol. 1

What a wag.

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What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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TIDE POOL TROUBLES

From the Shelby & Watts series , Vol. 1

Models attention to detail and deductive reasoning in a fun beach setting, complete with interesting facts.

Beachcombers and shell seekers, gather ’round and meet Shelby and Watts, Planetary Investigators.

When Fred the hermit crab can’t find a new, larger shell to move into, he seeks out the “brilliant brains” of Shelby and Watts. Shelby, a fox, is the detective in the duo, and Watts, a badger, loves facts, adding simple fun ones—about hermit crabs, tides, tide-pool dwellers, how shells are used, etc.—throughout the story. Watts also loves to catalog clues in his notebook. In fact, the first mystery that Shelby solves is that of Watts’ lost notebook. Young readers can watch Shelby investigate, solve, and explain her deductive process, all while learning to carefully examine all the details in each graphic panel. Once the missing shells are found, it’s “time for the hermit crab shuffle,” in which the members of a colony of hermit crabs all line up and trade up to larger homes. Final pages include “Earth-Saving Tips from Shelby & Watts,” such as taking pictures of shells instead of collecting them, eating seafood from sustainable sources, and cleaning up the beach. The seven chapters are of varying length, but with several one-panel pages and many pages with low word count, the book is shorter than it appears, which should be a confidence boost for young readers. (This book was reviewed digitally.)

Models attention to detail and deductive reasoning in a fun beach setting, complete with interesting facts. (Graphic early reader/mystery. 6-9)

Pub Date: Aug. 24, 2021

ISBN: 978-0-593-20531-0

Page Count: 96

Publisher: Viking

Review Posted Online: June 1, 2021

Kirkus Reviews Issue: June 15, 2021

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