Next book

SECRET AGENT GADGET BATTLE

From the Nick and Tesla series , Vol. 3

Hot-glue–gun fans will barely need the story that surrounds this new set of do-it-yourself gadget projects, but the...

 

Determined to uncover the identity of the secret agent who seems to be right inside their uncle Newt’s house with them, 11-year-old twins Nick and Tesla construct a variety of spy-revealing gadgets in this third of an ongoing mystery-and-how-to series. When an unfinished phone message from their mother reveals that there is someone nearby they can’t trust—and the message is suddenly erased—Nick and Tesla begin to see spies everywhere. Is it Oli, Uncle Newt’s new apprentice, who’s obviously not from Australia? Is it Skip, the exterminator from Verminator Pest Control, or Ethel and Gladys from Maids-to-Order? All these strangers are suspiciously hanging around the house where Uncle Newt is supposed to be keeping them safe while their parents are away on a shadowy mission. The inventive twins construct a fingerprint finder, alarm, spy camera and code wheels to use with their friends Silas and DeMarco, who help their investigations. Even Uncle Newt joins in at the end to distract the discovered evildoers with his mashed-banana–filled balloon weaponry. Instructions and diagrams are provided so that readers can do the same. Fast-paced, suspenseful and enlivened with grayscale illustrations, this is appealing middle-grade reading.

Hot-glue–gun fans will barely need the story that surrounds this new set of do-it-yourself gadget projects, but the continuing mystery will keep readers wanting more . (Adventure. 9-13)

Pub Date: May 6, 2014

ISBN: 978-1-59474-676-5

Page Count: 256

Publisher: Quirk Books

Review Posted Online: March 16, 2014

Kirkus Reviews Issue: April 1, 2014

Next book

ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

Next book

CAPTAIN UNDERPANTS AND THE TERRIFYING RETURN OF TIPPY TINKLETROUSERS

From the Captain Underpants series , Vol. 9

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.

Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.

Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)

Pub Date: Aug. 28, 2012

ISBN: 978-0-545-17534-0

Page Count: 304

Publisher: Scholastic

Review Posted Online: June 19, 2012

Kirkus Reviews Issue: July 15, 2012

Close Quickview