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WONDERSTRUCK

Visually stunning, completely compelling, Wonderstruck demonstrates a mastery and maturity that proves that, yes, lightning...

Brian Selznick didn't have to do it.

He didn't have to return to the groundbreaking pictures-and-text format that stunned the children's-book world in 2007 and won him an unlikely—though entirely deserved—Caldecott medal for The Invention of Hugo Cabret. Weighing in at about two pounds, the 500-plus page tome combined textual and visual storytelling in a way no one had quite seen before. In a world where the new becomes old in the blink of an eye, Selznick could have honorably rested on his laurels and returned to the standard 32-to-48–page picture-book format he has already mastered. He didn't have to try to top himself. But he has. If Hugo Cabret was a risky experiment that succeeded beyond Selznick and publisher Scholastic’s wildest dreams (well, maybe not Scholastic’s—they dream big), his follow-up, Wonderstruck, is a far riskier enterprise. In replicating the storytelling format of Hugo, Selznick begs comparisons that could easily find Wonderstruck wanting or just seem stale. Like its predecessor, this self-described "novel in words and pictures" opens with a cinematic, multi-page, wordless black-and-white sequence: Two wolves lope through a wooded landscape, the illustrator's "camera" zooming in to the eye of one till readers are lost in its pupil. The scene changes abruptly, to Gunflint Lake, Minn., in 1977. Prose describes how Ben Wilson, age 12, wakes from a nightmare about wolves. He's three months an orphan, living with his aunt and cousins after his mother's death in an automobile accident; he never knew his father. Then the scene cuts again, to Hoboken in 1927. A sequence of Selznick's now-trademark densely crosshatched black-and-white drawings introduces readers to a girl, clearly lonely, who lives in an attic room that looks out at New York City and that is filled with movie-star memorabilia and models—scads of them—of the skyscrapers of New York. Readers know that the two stories will converge, but Selznick keeps them guessing, cutting back and forth with expert precision. Both children leave their unhappy homes and head to New York City, Ben hoping to find his father and the girl also in search of family. The girl, readers learn, is deaf; her silent world is brilliantly evoked in wordless sequences, while Ben’s story unfolds in prose. Both stories are equally immersive and impeccably paced. The two threads come together at the American Museum of Natural History, Selznick's words and pictures communicating total exhilaration (and conscious homage to The Mixed-up Files of Mrs. Basil E. Frankweiler). Hugo brought the bygone excitement of silent movies to children; Wonderstruck shows them the thrilling possibilities of museums in a way Night at the Museum doesn't even bother to.

Visually stunning, completely compelling, Wonderstruck demonstrates a mastery and maturity that proves that, yes, lightning can strike twice. (Historical fiction. 9 & up)

Pub Date: Sept. 13, 2011

ISBN: 978-0-545-02789-2

Page Count: 640

Publisher: Scholastic

Review Posted Online: June 28, 2011

Kirkus Reviews Issue: July 1, 2011

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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HOLES

Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this...

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  • Newbery Medal Winner

Sentenced to a brutal juvenile detention camp for a crime he didn't commit, a wimpy teenager turns four generations of bad family luck around in this sunburnt tale of courage, obsession, and buried treasure from Sachar (Wayside School Gets a Little Stranger, 1995, etc.).

Driven mad by the murder of her black beau, a schoolteacher turns on the once-friendly, verdant town of Green Lake, Texas, becomes feared bandit Kissin' Kate Barlow, and dies, laughing, without revealing where she buried her stash. A century of rainless years later, lake and town are memories—but, with the involuntary help of gangs of juvenile offenders, the last descendant of the last residents is still digging. Enter Stanley Yelnats IV, great-grandson of one of Kissin' Kate's victims and the latest to fall to the family curse of being in the wrong place at the wrong time; under the direction of The Warden, a woman with rattlesnake venom polish on her long nails, Stanley and each of his fellow inmates dig a hole a day in the rock-hard lake bed. Weeks of punishing labor later, Stanley digs up a clue, but is canny enough to conceal the information of which hole it came from. Through flashbacks, Sachar weaves a complex net of hidden relationships and well-timed revelations as he puts his slightly larger-than-life characters under a sun so punishing that readers will be reaching for water bottles.

Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this rugged, engrossing adventure. (Fiction. 9-13)

Pub Date: Sept. 1, 1998

ISBN: 978-0-374-33265-5

Page Count: 233

Publisher: Farrar, Straus and Giroux

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2000

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