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DOODLEVILLE

From the Doodleville series , Vol. 1

Will draw readers in and inspire doodles galore.

In a world where art literally comes alive, a girl must figure out how to create harmony between her doodles and her friends.

Ever since she was little, Drew has loved drawing—a particularly exciting hobby in a world where art comes alive! Whether on a field trip to the Chicago Art Institute or at her parents’ diner, Drew’s cheerful character doodles like to escape from her sketchbook and get up to harmless shenanigans. Drew does the best she can to contain them without imprisoning them; she’s hung a large drawing of “Doodleville” on her bedroom wall to give them an enriching home. But when she adds a new doodle to her crew—Levi, short for Leviathan—and he becomes a threat to the safety of Art Club’s other creations, Drew must figure out how to create balance and harmony. Sell’s worldbuilding is simple and may leave some readers with questions, but he tells an engaging story that uses a fantastical idea to ponder real-world dilemmas: How do you cope when things feel out of control? How do you reduce harm, and how do you make amends for harm that you’ve caused? Characters are shaped a bit like bitmojis, with slightly oversized heads and skinny necks. Drew has pale skin and dark hair, and her friends are a diverse bunch in terms of racial presentation, pronouns, and gender presentations. Several pages of backmatter discuss the history of Doodleville and its denizens.

Will draw readers in and inspire doodles galore. (Graphic fantasy. 8-12)

Pub Date: June 9, 2020

ISBN: 978-1-9848-9470-0

Page Count: 288

Publisher: Knopf

Review Posted Online: March 14, 2020

Kirkus Reviews Issue: April 1, 2020

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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