Next book

ESCAPE FROM MR. LEMONCELLO'S LIBRARY

THE GRAPHIC NOVEL

From the Mr. Lemoncello's Library series

A sure pleaser for veteran fans of the series and likely to bring in a flush of new ones to boot.

A biblio-brangle delighting young readers and their librarians for a decade has been seamlessly recast into graphic format.

The overall storyline remains the same: A group of seventh graders get an exclusive preview of a new town library built by gazillionaire game designer Luigi Lemoncello, during which they solve ingenious conundrums based on bookish clues while getting at least a sampling of library services and organization and (except for slimy, manipulative Charles Chiltington, that is) learning to share knowledge and work together. Along with cranking up the original escapade’s already lively pacing and incorporating its many actual book covers, rebuses, and other visual clues in his bright, crisply drawn panels, Holgate endows the setting’s spacious stacks, rooms, architectural details, and high-tech features with dazzling appeal. Better yet, his gangly, expressive figures not only glow with individual character but bring the cast’s racial and cultural diversity to the fore. Best of all, though some of the book talk had to go to make the dialogue fit, references to essential reading—from Maya Angelou to Pseudonymous Bosch, Treasure Island to Walter the Farting Dog—remain strewn throughout the games, solutions, dialogue, and backgrounds.

A sure pleaser for veteran fans of the series and likely to bring in a flush of new ones to boot. (Graphic mystery. 8-12)

Pub Date: Nov. 7, 2023

ISBN: 9780593484852

Page Count: 256

Publisher: Random House Graphic

Review Posted Online: Aug. 26, 2023

Kirkus Reviews Issue: Sept. 15, 2023

Next book

SPACE CASE THE GRAPHIC NOVEL

From the Moon Base Alpha the Graphic Novel series , Vol. 1

An accessible, engaging read for those who love adventure, space, and mysteries.

A murder on a lunar colony turns a bored 12-year-old into a master sleuth in this graphic adaptation of Gibbs’ 2014 novel.

Dashiell Gibson, who has a Black mom and white dad, lives with his family on Moon Base Alpha, where life is actually pretty dull. Dash must contend with terrible food and an obnoxious billionaire tourist family. While using the annoying space toilet one night, he overhears scientist Dr. Holtz discussing a history-making project with an unseen person; it’s to be announced the next day. But Dr. Holtz dies that night in an apparent accident that Dash is convinced was murder. None of the adults believe him, so Dash takes it upon himself to investigate, leading him into a complex tangle of secrets. Base commander Nina Stack wants Dash to stop sharing his theories and even makes veiled threats against him. Fortunately, new arrivals Kira, a girl his age, and Zan, a security specialist, believe him and want to help. Ultimately, Dash and Kira end up in danger while trying to solve the mystery. Jenkins’ dynamic panel layouts, expressive character designs, and immersive depictions of life on the moon, combined with Gibbs’ crisp, fast-paced dialogue and well-timed humor, seamlessly translate the original into this visual medium. While some plot points feel condensed, this adaptation retains the original’s sharp wit, engaging mystery elements, and educational tidbits about space travel.

An accessible, engaging read for those who love adventure, space, and mysteries. (Graphic science-fiction mystery. 8-12)

Pub Date: Aug. 19, 2025

ISBN: 9781665934800

Page Count: 360

Publisher: Simon & Schuster

Review Posted Online: May 3, 2025

Kirkus Reviews Issue: June 1, 2025

Next book

THE MYSTERY OF THE MOON TOWER

From the Pathfinders Society series , Vol. 1

Like the pathfinders, readers will be crying, “Plus Ultra!” and hoping for the next adventure.

Five intrepid, young pathfinders explore the environmentally volatile Windrose Valley in search of a fabled treasure.

Deep in Windrose Valley awaits an adventurous summer at Camp Pathfinder, founded by a renowned, eccentric pioneer named Henry Merriweather. Merriweather’s fixation on finding the legendary Windrose treasure serves as a grand catalyst for the campers’ quest. The eclectic group of campers—newcomer Kyle, history buff Beth, zany magician-in-training Harry, cheerleader/math queen Vic, and tinkerer Nate—sets off, running all over town to find Merriweather’s baroque tile markers. Eventually, their efforts lead them to the Merriweather Estate, where the campers slowly uncover the mystery behind the Moon Tower catastrophe. Shortly after the bizarre incident, Merriweather disappeared, and the town’s fortunes failed. As the adolescent pathfinders near the trail toward the Moon Tower and inch ever closer to the treasure, they learn more about the mythical Merriweather and his infamous obsession. Sedita, Seraydarian, and Hamaker’s series debut zips along nicely, mixing cryptic teases with affable characters. Though the quieter moments rarely make much of an impact, the authors’ exposition-heavy worldbuilding incites enthusiasm for the campers’ endeavor. The hints of magic in the snappy illustrations add another layer of allure. Featuring flashes of time slips and a racially diverse cast, this graphic novel hits all the right spots for the inevitable sequel.

Like the pathfinders, readers will be crying, “Plus Ultra!” and hoping for the next adventure. (Fantasy. 8-12)

Pub Date: April 21, 2020

ISBN: 978-0-425-29186-3

Page Count: 176

Publisher: Viking

Review Posted Online: Jan. 20, 2020

Kirkus Reviews Issue: Feb. 15, 2020

Close Quickview