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MR. LEMONCELLO'S LIBRARY OLYMPICS

THE GRAPHIC NOVEL

From the Mr. Lemoncello's Library series , Vol. 2

The dynamic graphic format will draw new fans to this timeless manifesto for library lovers.

A second round of bookish riddles and rebuses leads to a stout battle against the forces of intellectual repression in this graphic remake of the popular series’ second entry.

With teams of avid young readers from around the country descending on eccentric Mr. Lemoncello’s fabulous library to compete for a glittering first prize—a full ride to college—it looks like Kyle Keeley and his three compatriots have their work cut out for them. They must also contend with chicanery from slimy Charles W. Chiltington, his even more reprehensible mother, and a squirrelly new book-burning nemesis. Are they up to the challenge? “On your mark. Get set. Lemoncello—GO!” Holgate’s fluidly drawn assemblages of actively engaged contestants, expertly colored by Todeschini, capture the 2016 novel’s narrative vim while highlighting the young cast’s racial diversity. Though some of the 12 games (like a book cart relay race) are tests of physical agility, most of them lean on mental acuity as well as a working knowledge of the Dewey Decimal System, basic research skills, and wide reading knowledge. The abundant book references have been updated to include worthy titles published since the original’s appearance. A love for libraries and those who value them shines here more brightly than ever, from the very first poser—a rebus with a message that bookworms will delight in—onward.

The dynamic graphic format will draw new fans to this timeless manifesto for library lovers. (Graphic fiction. 9-13)

Pub Date: Oct. 14, 2025

ISBN: 9780593709818

Page Count: 256

Publisher: Random House Graphic

Review Posted Online: June 13, 2025

Kirkus Reviews Issue: July 15, 2025

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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CAPTAIN UNDERPANTS AND THE TERRIFYING RETURN OF TIPPY TINKLETROUSERS

From the Captain Underpants series , Vol. 9

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.

Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.

Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)

Pub Date: Aug. 28, 2012

ISBN: 978-0-545-17534-0

Page Count: 304

Publisher: Scholastic

Review Posted Online: June 19, 2012

Kirkus Reviews Issue: July 15, 2012

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