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A GAME OF NOCTIS

A richly creative magical adventure about challenging an unfair status quo.

In Dantessa, where people’s Great Game rankings determine their status, Pia accepts a deadly challenge to save her grandfather.

Three hundred years ago, the prince of Dantessa challenged Death to a game and won. Now, magically arbitrated gaming drives the island’s culture, and 12-year-old Pia Paro is finally old enough to participate. Then her grandfather loses his status, and an arbiter of the game’s magical constructs disappears him to labor as a pawn. Desperate for the money that can save Gramps, Pia joins the Seafoxes, a team comprising four other impoverished players who are attempting the deadly game of noctis. The Seafoxes’ chances against wealthy teams (who can buy magical “boons” and cheat) are slim, though. Even harder is competing against a team that includes Renzo, Pia’s former best friend, whose actions lost Gramps his job and home. Perhaps the Seafoxes’ only chance is to change the rules. Dantessa’s Venetian-inspired world of canals and palazzos is intricately built, lush with sensory detail, and a vividly imagined magical gaming culture. Pia is a resilient, brave, and empathetic character. Struggling with the Great Game’s innate unfairness and Renzo’s inexplicable betrayal, she wants to follow her grandfather’s advice to play safe but risks it all for a chance at greater change. Both the lead and supporting characters are distinct and intriguing, and the action is expertly paced. Diversity in skin tone and sexuality is casually woven into the story.

A richly creative magical adventure about challenging an unfair status quo. (Fantasy. 10-13)

Pub Date: April 9, 2024

ISBN: 9781665930192

Page Count: 320

Publisher: Atheneum

Review Posted Online: Jan. 19, 2024

Kirkus Reviews Issue: Feb. 15, 2024

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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THE LAST GREAT HEIR

From the Feast and Famine series , Vol. 1

A charming setting and appealing premise are let down by uneven execution.

For generations, the heirs of the Feast and Famine families have dueled for control over the land of Fauret and the coveted guardianship of the demon Centurion.

Twelve-year-old Rue Famine is expected to succeed where her mother failed, but insufficient training has left her fumbling to master the simplest charms. Her curiosity about the Feasts’ legendary sweets leads Rue to a chance sighting of Merriment Feast, the sparkling embodiment of her family’s decadent reign. Merri has been training with her guardian, Aunt Ambrosia, in hopes of continuing the Feasts’ dominance, but her interest in learning the Famines’ potion work proves a catalyst for the heirs’ parallel paths to cross. As hidden histories and family secrets come to light, it becomes clear that the long-divided houses must reunite. Debut author Finn’s series opener is dense, and the alternating third-person narration struggles due to Rue’s and Merri’s voices being insufficiently distinct. Social class disparities are a central theme in this magical world, which evokes Studio Ghibli films, complete with quaint shops, talking cats, and a collection of entertainingly cagey and mercurial demons. At first, the lore required for effective worldbuilding is limited, while later in the book, a reveal is repeated without sufficient backstory. While the leads are well developed, the late introduction of explanatory information about supporting characters could pose a challenge to young readers’ comprehension. Most characters present white.

A charming setting and appealing premise are let down by uneven execution. (recipe) (Fantasy. 10-13)

Pub Date: Jan. 28, 2025

ISBN: 9781728298337

Page Count: 288

Publisher: Sourcebooks Young Readers

Review Posted Online: Nov. 9, 2024

Kirkus Reviews Issue: Dec. 15, 2024

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