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STEAM

Action-packed but fecklessly flat.

A young boy is flung into a steam-powered world as he searches for a way to save his lost father and an entire planet in Ford, Leslie, and de la Cruz’s debut collaboration.

Neglected and abused since his father Henry’s disappearance, young Arlo finds a strange machine and is thrown into an alternate world called Pother. New friends explain that Henry has been kidnapped and Arlo is also in serious danger. Two feuding factions—one worships a machine, the other an unseen deity—and spectral planet natives that inhabit the dead would be enough, but there’s also the malevolent corporate force from Earth called the Prerogative that is draining Pother’s natural resources and killing the planet. Worst of all? Arlo’s father is responsible for bringing it to Pother in the first place. Now Arlo must seek out the planet’s natives to save both his father and Pother. Despite lively art and a decent stab at steampunk worldbuilding, this graphic novel falls short thanks to an already overdone premise. Plot serves action rather than vice versa and sprints toward a sequel-desperate conclusion, leaving readers with underdeveloped characterization and a confused tangle of plot detail fragments. And even with the benefit of two planets to populate, the novel features a single, extremely peripheral, character of color.

Action-packed but fecklessly flat. (Graphic novel. 12-14)

Pub Date: June 9, 2020

ISBN: 978-1-50671-726-5

Page Count: 144

Publisher: Dark House

Review Posted Online: March 24, 2020

Kirkus Reviews Issue: April 15, 2020

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THE GIRL OF FIRE AND THORNS

From the Girl of Fire and Thorns series , Vol. 1

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel,...

Adventure drags our heroine all over the map of fantasyland while giving her the opportunity to use her smarts.

Elisa—Princess Lucero-Elisa de Riqueza of Orovalle—has been chosen for Service since the day she was born, when a beam of holy light put a Godstone in her navel. She's a devout reader of holy books and is well-versed in the military strategy text Belleza Guerra, but she has been kept in ignorance of world affairs. With no warning, this fat, self-loathing princess is married off to a distant king and is embroiled in political and spiritual intrigue. War is coming, and perhaps only Elisa's Godstone—and knowledge from the Belleza Guerra—can save them. Elisa uses her untried strategic knowledge to always-good effect. With a character so smart that she doesn't have much to learn, body size is stereotypically substituted for character development. Elisa’s "mountainous" body shrivels away when she spends a month on forced march eating rat, and thus she is a better person. Still, it's wonderfully refreshing to see a heroine using her brain to win a war rather than strapping on a sword and charging into battle.

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel, reminiscent of Naomi Kritzer's Fires of the Faithful (2002), keeps this entry fresh. (Fantasy. 12-14)

Pub Date: Sept. 1, 2011

ISBN: 978-0-06-202648-4

Page Count: 432

Publisher: Greenwillow Books

Review Posted Online: July 19, 2011

Kirkus Reviews Issue: Aug. 1, 2011

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LEGEND

From the Legend series , Vol. 1

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes

A gripping thriller in dystopic future Los Angeles.

Fifteen-year-olds June and Day live completely different lives in the glorious Republic. June is rich and brilliant, the only candidate ever to get a perfect score in the Trials, and is destined for a glowing career in the military. She looks forward to the day when she can join up and fight the Republic’s treacherous enemies east of the Dakotas. Day, on the other hand, is an anonymous street rat, a slum child who failed his own Trial. He's also the Republic's most wanted criminal, prone to stealing from the rich and giving to the poor. When tragedies strike both their families, the two brilliant teens are thrown into direct opposition. In alternating first-person narratives, Day and June experience coming-of-age adventures in the midst of spying, theft and daredevil combat. Their voices are distinct and richly drawn, from Day’s self-deprecating affection for others to June's Holmesian attention to detail. All the flavor of a post-apocalyptic setting—plagues, class warfare, maniacal soldiers—escalates to greater complexity while leaving space for further worldbuilding in the sequel.

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes . (Science fiction. 12-14)

Pub Date: Nov. 29, 2011

ISBN: 978-0-399-25675-2

Page Count: 336

Publisher: Putnam

Review Posted Online: April 8, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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