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THE TEMPLETON TWINS MAKE A SCENE

From the Templeton Twins series , Vol. 2

Fans of wordplay will find much more to enjoy, especially with the return of the word-puzzle cryptics. (Fiction. 9-13)

In this sequel to The Templeton Twins Have an Idea (2012), ingenious Abigail and John (though don’t let the over-the-top narrator hear you use that descriptor unless you are referring to him) return for more hijinks and humor.  

The novel can be read as a stand-alone story, but readers must be prepared to write the narrator an apology letter for not reading the first Templeton Twins (the text of which he graciously supplies before performing his narrator duties). The twins, now 13, have recently relocated with their inventor father, who has accepted a position at the Thespian Academy of the Performing Arts and Sciences. Their father’s charge: Create a device that will allow audience members to see close-ups on stage. It’s not long, however, before the unscrupulous Dean brothers (and identical twins) from the first book make an appearance, and professor Templeton’s invention becomes the target of sabotage. The mystery is easy to solve as Abigail and John try to thwart the Dean brothers’ impractical schemes, but that’s not the point of the story. Once again, the narrator hogs the show with his supercilious storytelling, which becomes super silly with footnotes, definitions, acronyms, end-of-chapter quizzes and, of course, direct references to his superiority.

Fans of wordplay will find much more to enjoy, especially with the return of the word-puzzle cryptics. (Fiction. 9-13) 

Pub Date: Oct. 8, 2013

ISBN: 978-1-4521-1184-1

Page Count: 272

Publisher: Chronicle Books

Review Posted Online: Sept. 13, 2013

Kirkus Reviews Issue: Oct. 1, 2013

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HIDE AND GEEK

From the Hide and Geek series , Vol. 1

A snappy mystery that’s full of heart.

A group of bright friends tackles the puzzle of their lives.

Elmwood, New Hampshire, 11-year-old Gina Sparks is small in stature but big on reporting ongoing dramas for the local newspaper with support from her journalist mom. When an unbelievable scoop comes her way, Gina must rely on her tightknit crew of sixth grade best friends whose initials happen to spell GEEK, a label they choose to proudly reclaim. She and science-minded prankster Elena Hernández, theater kid Edgar Feingarten, and driven math genius Kevin Robinson decide to get to the bottom of things when they learn that the Van Houten Toy & Game Company heir made elaborate plans to leave everything to the town of Elmwood before her death—but only if a member of the community could solve an intricate multistep puzzle. Gina hopes that deciphering the clues and finding the missing fortune will be just the thing to revitalize the down-on-its-luck town and bring the Elmwood Tribune back into the black, saving her mom’s job and Gina’s passion project. The GEEKs work together, using their individual talents and deductive reasoning skills to unravel the mystery. Infused with media literacy pointers, such as the difference between fact and opinion and reminders to avoid bias when reporting, the story encourages readers to think critically. Gina and Edgar read as White; Elena is cued as Latinx, and Kevin is implied Black.

A snappy mystery that’s full of heart. (Mystery. 9-13)

Pub Date: Jan. 4, 2022

ISBN: 978-0-593-37793-2

Page Count: 320

Publisher: Random House

Review Posted Online: Oct. 12, 2021

Kirkus Reviews Issue: Nov. 1, 2021

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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