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DETECTIVE STANLEY AND THE MYSTERY AT THE MUSEUM

The arrival of a plucky new detective on the scene is cause for celebration.

A canine gumshoe has a case to solve.

The newly retired Detective Stanley has just sat down to a stack of fresh pancakes when a mysterious letter arrives. The director of Narlybone Museum, Jane Rosenbaum the cheetah, needs his help with a theft. He heads over to find the museum in disarray, and an early piece of evidence points to Stanley as the thief. He’s soon arrested and taken to prison. Stanley must crack the case—his very freedom depends on it. This Poirot-esque pooch quietly uses his powers of observation to gather evidence until the climactic scene in which he elegantly ties everything together. Bustling, precisely constructed panels give the settings plenty of life and personality. The museum is full of homages to well-known artists; a work of art by “Bleat” Mondrian is an especially winsome addition. The scenes are bursting with other eye-catching details, particularly those in the prison: A penguin inmate can be seen giving a bear roommate a heart tattoo, while in another cell, a lion lifts weights. Like any good mystery, this one contains plenty of hints for readers to notice, especially on a reread. Spiteful Superintendent Shiro, who’s long resented Stanley, helps stack the deck against our clever hero in an almost cheerfully challenging way. The book concludes with some context about oil paintings, playfully presented inside modernist rectangles of color.

The arrival of a plucky new detective on the scene is cause for celebration. (profile on Piet Mondrian, teaser for sequel) (Graphic fiction. 6-9)

Pub Date: Feb. 4, 2025

ISBN: 9781838742119

Page Count: 64

Publisher: Flying Eye Books

Review Posted Online: Dec. 14, 2024

Kirkus Reviews Issue: Jan. 15, 2025

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DOG MAN

From the Dog Man series , Vol. 1

What a wag.

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What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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TIDE POOL TROUBLES

From the Shelby & Watts series , Vol. 1

Models attention to detail and deductive reasoning in a fun beach setting, complete with interesting facts.

Beachcombers and shell seekers, gather ’round and meet Shelby and Watts, Planetary Investigators.

When Fred the hermit crab can’t find a new, larger shell to move into, he seeks out the “brilliant brains” of Shelby and Watts. Shelby, a fox, is the detective in the duo, and Watts, a badger, loves facts, adding simple fun ones—about hermit crabs, tides, tide-pool dwellers, how shells are used, etc.—throughout the story. Watts also loves to catalog clues in his notebook. In fact, the first mystery that Shelby solves is that of Watts’ lost notebook. Young readers can watch Shelby investigate, solve, and explain her deductive process, all while learning to carefully examine all the details in each graphic panel. Once the missing shells are found, it’s “time for the hermit crab shuffle,” in which the members of a colony of hermit crabs all line up and trade up to larger homes. Final pages include “Earth-Saving Tips from Shelby & Watts,” such as taking pictures of shells instead of collecting them, eating seafood from sustainable sources, and cleaning up the beach. The seven chapters are of varying length, but with several one-panel pages and many pages with low word count, the book is shorter than it appears, which should be a confidence boost for young readers. (This book was reviewed digitally.)

Models attention to detail and deductive reasoning in a fun beach setting, complete with interesting facts. (Graphic early reader/mystery. 6-9)

Pub Date: Aug. 24, 2021

ISBN: 978-0-593-20531-0

Page Count: 96

Publisher: Viking

Review Posted Online: June 1, 2021

Kirkus Reviews Issue: June 15, 2021

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