by Hervé Tullet & illustrated by Hervé Tullet & developed by Chronicle Books ‧ RELEASE DATE: May 15, 2012
An invitation to play that lacks the simplicity of its print forebear but has its own charms.
Extending the bestselling print version’s ingeniously interactive contents, this somewhat overheated app offers 15 challengingly abstract games built on unevenly colored, frenetically spinning dots and circles in various primary hues.
Other than the title page/publication information and a labeled “Return to Home” icon that appears when the screen is not touched for several seconds, the only text is the sometimes unhelpfully allusive ("Yum Yum"?) game titles hidden beneath rows of dots on the contents screen. Users are left to discover for themselves in each game whether their tap-created dots will fall or fly, change color or explode, make noise or draw lines—or even respond differently (as many do) with successive touches. In addition, the dots in “Studio” and “Rain” are tilt-responsive, though similar arrays in other games are not, which may cause confusion (for adult players at least). The jiggling “keys” lined up in “Free Play” not only chime single musical notes (or cacophonous noises, depending on the color) when touched, but can be knocked against one another with a swipe for more complex compositions. Though too much exposure to the flickering visuals may cause overstimulation (or headaches), young children comprise only part of the audience that will find all this abstract, experimental play beguiling.
An invitation to play that lacks the simplicity of its print forebear but has its own charms. (iPad game app. 4 & up)Pub Date: May 15, 2012
ISBN: N/A
Page Count: -
Publisher: Chronicle Books
Review Posted Online: May 1, 2012
Kirkus Reviews Issue: May 15, 2012
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by Adam Wallace ; illustrated by Andy Elkerton ‧ RELEASE DATE: Feb. 1, 2017
This bunny escapes all the traps but fails to find a logical plot or an emotional connection with readers.
The bestselling series (How to Catch an Elf, 2016, etc.) about capturing mythical creatures continues with a story about various ways to catch the Easter Bunny as it makes its annual deliveries.
The bunny narrates its own story in rhyming text, beginning with an introduction at its office in a manufacturing facility that creates Easter eggs and candy. The rabbit then abruptly takes off on its delivery route with a tiny basket of eggs strapped to its back, immediately encountering a trap with carrots and a box propped up with a stick. The narrative focuses on how the Easter Bunny avoids increasingly complex traps set up to catch him with no explanation as to who has set the traps or why. These traps include an underground tunnel, a fluorescent dance floor with a hidden pit of carrots, a robot bunny, pirates on an island, and a cannon that shoots candy fish, as well as some sort of locked, hazardous site with radiation danger. Readers of previous books in the series will understand the premise, but others will be confused by the rabbit’s frenetic escapades. Cartoon-style illustrations have a 1960s vibe, with a slightly scary, bow-tied bunny with chartreuse eyes and a glowing palette of neon shades that shout for attention.
This bunny escapes all the traps but fails to find a logical plot or an emotional connection with readers. (Picture book. 4-7)Pub Date: Feb. 1, 2017
ISBN: 978-1-4926-3817-9
Page Count: 40
Publisher: Sourcebooks Jabberwocky
Review Posted Online: Jan. 16, 2017
Kirkus Reviews Issue: Feb. 1, 2017
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by Jeff Kinney ; illustrated by Jeff Kinney ‧ RELEASE DATE: Nov. 5, 2019
Readers can still rely on this series to bring laughs.
The Heffley family’s house undergoes a disastrous attempt at home improvement.
When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.
Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)Pub Date: Nov. 5, 2019
ISBN: 978-1-4197-3903-3
Page Count: 224
Publisher: Amulet/Abrams
Review Posted Online: Nov. 18, 2019
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