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MINERVA KEEN’S DETECTIVE CLUB

From the MK's Detective Club series , Vol. 1

A flying start for a smart sleuth who’s not averse to heading into harm’s way.

A tween detective’s first case offers plenty of thrills.

Minerva doesn’t start out to be a detective, but when other residents of her Chicago apartment building take to dying or falling unconscious in her presence, she briskly repurposes her school debate club and hurtles into an investigation with her seriously accident-prone 11-year-old brother, Heck; smart, highly anxious classmate Santos Salgado; and savvy, tolerant police detective Wesley Taylor struggling along in her wake. Patterson and Graff deliver a typically fast-paced, twisty caper made up of short chapters laced with frights, flights, misadventures, and, just for laffs, enough burping and farting to put a stockyard to shame. Readers hoping to solve the mystery ahead of the sleuths won’t get much help from the few unhelpful clues and unlikely suspects that emerge; it’s really Minerva’s talents for being in the right place at the right time and asking the right questions that lead to a break in the case. Still, not only do the fledgling club’s efforts uncover some felonious behavior by one of the building’s nastier residents, they lead to a deliciously lurid climax guaranteed to give anyone with a phobia for bugs and other creepy-crawlies nightmares. Minerva reads White; Det. Taylor has dark brown skin, and names and spot art cue further diversity in the rest of the supporting cast.

A flying start for a smart sleuth who’s not averse to heading into harm’s way. (Mystery. 9-13)

Pub Date: May 1, 2023

ISBN: 9780316412230

Page Count: 318

Publisher: Jimmy Patterson/Little, Brown

Review Posted Online: Feb. 7, 2023

Kirkus Reviews Issue: March 1, 2023

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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