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GAMERVILLE

Themes of positive change thread this tribute to video games, summer camp, and emotional growth.

Can online gaming strategies help a boy escape from summer camp in time for a video game tournament?

Maxwell lives for video games, and qualifying for the Gamerville tournament is his greatest achievement yet. However, recognizing the negative impact excessive gaming is having, Max’s highly protective mother realizes he needs more outdoor time: She signs him up for technology-free Camp Reset, a place she has fond memories of attending as a child, although it conflicts with the tournament. Zanzi, the great-great-granddaughter of Camp Reset’s founder, strictly and enthusiastically adheres to tradition, causing her friends to pull away. Camper Dylan struggles with overcoming his past as a cyberbully. Through his video game lens, Max at first sees other kids as recruitable allies, but he gradually realizes they’re true friends. Still, he’s determined to escape to Gamerville; could strategies he’s learning at camp help? Max’s and Zanzi’s families are Black; the supporting cast is racially diverse. This vibrant, colorful graphic novel shows that change engenders growth and improvement, and that strategies and skills are transferable between very different settings. The lavish facilities (for the small number of campers), minimal adult supervision, and questionable safety protocols strain credulity, but Christmas’ work commendably demonstrates respect for both video game culture and unplugged living, showing the positives and negatives of each while offering valuable representations of Black kids enjoying nature and gaming.

Themes of positive change thread this tribute to video games, summer camp, and emotional growth. (Graphic adventure. 9-12)

Pub Date: July 16, 2024

ISBN: 9780063056824

Page Count: 256

Publisher: HarperAlley

Review Posted Online: May 4, 2024

Kirkus Reviews Issue: June 1, 2024

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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LEGACY AND THE DOUBLE

From the Legacy series , Vol. 2

A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship.

A young tennis champion becomes the target of revenge.

In this sequel to Legacy and the Queen (2019), Legacy Petrin and her friends Javi and Pippa have returned to Legacy’s home province and the orphanage run by her father. With her friends’ help, she is in training to defend her championship when they discover that another player, operating under the protection of High Consul Silla, is presenting herself as Legacy. She is so convincing that the real Legacy is accused of being an imitation. False Legacy has become a hero to the masses, further strengthening Silla’s hold, and it becomes imperative to uncover and defeat her. If Legacy is to win again, she must play her imposter while disguised as someone else. Winning at tennis is not just about money and fame, but resisting Silla’s plans to send more young people into brutal mines with little hope of better lives. Legacy will have to overcome her fears and find the magic that allowed her to claim victory in the past. This story, with its elements of sports, fantasy, and social consciousness that highlight tensions between the powerful and those they prey upon, successfully continues the series conceived by late basketball superstar Bryant. As before, the tennis matches are depicted with pace and spirit. Legacy and Javi have brown skin; most other characters default to White.

A worthy combination of athletic action, the virtues of inner strength, and the importance of friendship. (Fantasy. 9-12)

Pub Date: Aug. 24, 2021

ISBN: 978-1-949520-19-4

Page Count: 224

Publisher: Granity Studios

Review Posted Online: July 27, 2021

Kirkus Reviews Issue: Aug. 15, 2021

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