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ARTHUR AND GUEN

AN ORIGINAL TALE OF YOUNG CAMELOT

A boy named Arthur meets a spunky princess named Guenevere in the woods, when both are supposed to be at a tournament. They race and tumble about in the woods, but run into an unsavory lot who threaten their lives. From the waters of a lake an arm rises with a sword Arthur catches and uses to best the bad guys. Merlin appears, telling them it is not yet time and casting a spell so they will forget each other. The language is awkward, clichéd or forced by turns, and veers wildly between contemporary idiom and faux medievalism, even dipping into what must be inadvertent sexism. While Guen is described as adventurous herself (and beats Arthur in that race), one of the bandits runs off “screaming like a little girl.” Oleynikov’s illustrations are nicely amusing, however, and it is fun to watch Guen’s long braids come apart until she has wild gold locks hanging down her back. This small bright light aside, the whole never comes together in any satisfying way. (Picture book. 6-8)

Pub Date: May 1, 2008

ISBN: 978-0-525-47934-5

Page Count: 40

Publisher: Dutton

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: April 1, 2008

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HOW I BECAME A PIRATE

Thanks to parrot-toting Braidbeard and his gloriously disreputable crew, a lad discovers the ups and downs of a pirate’s life in this rousing mini-epic. His mom and dad busy on another part of the beach, young Jeremy happily joins a band of hook-handed, eye-patched, snaggle-toothed pirates aboard their ship, learning pirate table manners (none), enjoying a game of nautical soccer until a shark eats the ball, then happily retiring without having to brush teeth, or even don pajamas. But then Jeremy learns that pirates don’t get tucked in, or get bedtime stories, and as for good night kisses—Avast! Worse yet, no one offers comfort when a storm hits. So, giving over the pirate’s life, Jeremy shows the crew where to bury its treasure (his backyard), and bids them goodbye. Shannon outfits Braidbeard’s leering, pop-eyed lot in ragged but colorful pirate dress, and gives his young ruffian-in-training a belt and bandanna to match. This isn’t likely to turn pirate wannabees into landlubbers, but it will inspire a chorus of yo-ho-hos. (Picture book. 6-8)

Pub Date: Sept. 1, 2003

ISBN: 0-15-201848-4

Page Count: 44

Publisher: Harcourt

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Sept. 15, 2003

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ZATHURA

A trite, knock-off sequel to Jumanji (1981). The “Jumanji” box distracts Walter Budwing away from beating up on his little brother Danny, but it’s Danny who discovers the Zathura board inside—and in no time, Earth is far behind, a meteor has smashed through the roof, and a reptilian Zyborg pirate is crawling through the hole. Each throw of the dice brings an ominous new development, portrayed in grainy, penciled freeze frames featuring sculptured-looking figures in constricted, almost claustrophobic settings. The angles of view are, as always, wonderfully dramatic, but not only is much of the finer detail that contributed to Jumanji’s astonishing realism missing, the spectacular damage being done to the Budwings’ house as the game progresses is, by and large, only glimpsed around the picture edges. Naturally, having had his bacon repeatedly saved by his younger sibling’s quick thinking, once Walter falls through a black hole to a time preceding the game’s start, his attitude toward Danny undergoes a sudden, radical transformation. Van Allsburg’s imagination usually soars right along with his accomplished art—but here, both are just running in place. (Picture book. 6-8)

Pub Date: Oct. 28, 2002

ISBN: 0-618-25396-3

Page Count: 32

Publisher: Houghton Mifflin

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Oct. 1, 2002

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