by Jorge Aguirre ; illustrated by Andrés Vera Martínez ‧ RELEASE DATE: Oct. 1, 2024
A simply smashing monster bash.
A locker in a middle school basement leads to world-ending trouble.
Sixth grade isn’t looking too good for friendless Pablo Ortiz, who still has no cell phone. Prepping for his sister’s quinceañera is no fun, either. “New year, new school, same crap.” Then Pablo pries open his locker to discover that Obie the Evil, a blobby, tadpolelike monster, resides inside. Obie wants Pablo’s help in unleashing “the world’s most loathsome monsters,” who will conquer and enslave all humans. After Pablo (who’d prefer to fly under the radar) refuses repeated requests, the persistent Obie tricks him into opening a portal to the realm of monsters, summoning Coatlicue. The vindictive Aztec Earth goddess releases frightening creatures in her wake that first attack Pablo’s school and then head out into Columbus, Ohio, transforming captured people into animals. Joined by his newfound friends and guided by his feisty, wise abuela, Pablo must step up to become an unexpected hero who saves the day in an unanticipated way. Centered on an amusing premise, this tale of ancient monsters and one very irate goddess serves up heaps of goofy humor thanks to its reluctant, pint-size Latine hero, comically antagonistic baddies, and frequent breaking of the fourth wall. A rich cast of culturally diverse characters, seamlessly inserted social commentary, and bustling, snappy artwork contribute greatly to a briskly paced adventure that teases a sequel.
A simply smashing monster bash. (visual Nahuatl glossary, character sketches) (Graphic adventure. 10-14)Pub Date: Oct. 1, 2024
ISBN: 9781250749741
Page Count: 256
Publisher: First Second
Review Posted Online: July 19, 2024
Kirkus Reviews Issue: Aug. 15, 2024
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by Jorge Aguirre ; illustrated by Rafael Rosado ; color by John Novak
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by Jorge Aguirre ; illustrated by Rafael Rosado with John Novak
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by Jonathan Stroud ‧ RELEASE DATE: Sept. 17, 2013
A heartily satisfying string of entertaining near-catastrophes, replete with narrow squeaks and spectral howls.
Three young ghost trappers take on deadly wraiths and solve an old murder case in the bargain to kick off Stroud’s new post-Bartimaeus series.
Narrator Lucy Carlyle hopes to put her unusual sensitivity to supernatural sounds to good use by joining Lockwood & Co.—one of several firms that have risen to cope with the serious ghost Problem that has afflicted England in recent years. As its third member, she teams with glib, ambitious Anthony Lockwood and slovenly-but-capable scholar George Cubbins to entrap malign spirits for hire. The work is fraught with peril, not only because a ghost’s merest touch is generally fatal, but also, as it turns out, as none of the three is particularly good at careful planning and preparation. All are, however, resourceful and quick on their feet, which stands them in good stead when they inadvertently set fire to a house while discovering a murder victim’s desiccated corpse. It comes in handy again when they later rashly agree to clear Combe Carey Hall, renowned for centuries of sudden deaths and regarded as one of England’s most haunted manors. Despite being well-stocked with scream-worthy ghastlies, this lively opener makes a light alternative for readers who find the likes of Joseph Delaney’s Last Apprentice series too grim and creepy for comfort.
A heartily satisfying string of entertaining near-catastrophes, replete with narrow squeaks and spectral howls. (Ghost adventure. 11-13)Pub Date: Sept. 17, 2013
ISBN: 978-1-4231-6491-3
Page Count: 384
Publisher: Disney-Hyperion
Review Posted Online: May 28, 2013
Kirkus Reviews Issue: June 15, 2013
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by Matt Myklusch ; illustrated by Onofrio Orlando ; color by Antonino Ulizzi ‧ RELEASE DATE: Jan. 7, 2025
Briskly paced, expertly crafted, and stocked with surprising twists and nuanced characters.
A young warrior battles inner ghosts and a rival to the throne in this series kickoff.
Switching to a graphic format, Myklusch returns to the elusive island of Imagine Nation, the setting of his Jack Blank novel series, where belief is the ruling principle. Dreaming of measuring up to his dead parents, Skerren takes center stage in a battle for the crown of Varagog, where it’s always 1404. He faces Zorn, the son of a displaced ruler who fled years ago following the cybernetic Rüstov’s invasion attempt. Orlando’s art effectively showcases Imagine Nation’s racially and culturally distinctive residents and settings as the high-action plot shifts scenes beyond Varagog to Faerie and futuristic Hightown—until an evil alliance in the Night Lands that threatens everyone on the island is revealed. In combat scenes, the artist also substitutes sprays of black Night Lander goop for red blood, rendering swordfights somewhat less gory. To the pleasure of returning fans (and comics readers in general), Jack and his fantastically rubbery-blue friend Allegra step in to help, and in a Marvel Universe–style twist, a conflicted older retainer nursing a devastating secret later plays a crucial role. Happily, for those readers who aren’t fans of never-ending plotlines, this volume offers enough of a resolution to work as a stand-alone.
Briskly paced, expertly crafted, and stocked with surprising twists and nuanced characters. (Graphic fantasy. 10-13)Pub Date: Jan. 7, 2025
ISBN: 9781665928182
Page Count: 312
Publisher: Aladdin
Review Posted Online: Oct. 11, 2024
Kirkus Reviews Issue: Nov. 15, 2024
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