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THE RUNAWAY PRINCESS

A delicious princess romp down the well-worn path first paved by The Practical Princess and followed by spunky royal girls ever since. Princess Margaret—Meg—is not at all interested in being bargained away with half the kingdom. She wants to save the dragon, warn the witch and rescue the bandits, while her father wants a gaggle of princes to vanquish them all in the name of economic development. A lot of tropes get stood on their heads here: Meg is imprisoned in a tower, for example, but doesn’t take long to wriggle out of it; alert readers will catch references to everything from The Wizard of Oz to Monty Python. Meg bonds with the dragon (only a baby), gets help from the witch (who has turned a great number of princes into frogs) and, assisted by her loyal friends Cam the gardener and Dilly the housemaid, bests a supercilious prince. The bandits, by the way, are led by a woman, and her handsome brother does a pretty good impersonation of a prince. The language is witty and tart and funny, the pace is quick and, in the end, Meg gets to study not only administration and diplomacy, but magic and swordplay. (Fiction. 9-14)

Pub Date: Aug. 15, 2006

ISBN: 0-374-35546-0

Page Count: 288

Publisher: Farrar, Straus and Giroux

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: July 1, 2006

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THE DRAGON'S APPRENTICE

From the Dragon's Apprentice series , Vol. 1

Alternately humorous and heartrending, this lively fantasy will have wide appeal.

Can a 12-year-old girl and a dragon awakened from a 1,000-year nap save the world?

In the Draconic Empire, magic is forbidden outside the imperial bloodline. Any other magic use will summon the Revenants, who killed the dragons and the mighty Dragon Mage a millennium ago. Or will it? Five years ago, Ciara found Dragon Mage apprentice Bianca’s magical journal. Bianca’s exuberant, irreverent entries describe a warm (“She’s a hugger”), generous mage with “tawny-brown skin” who wanted dragons to teach all humans to use magic. Living in a mining village that’s been devastated by its cruel Warden’s greed and the Skael Cough that killed her father, Ciara yearns for magical assistance. Then, with the journal’s help, she accidentally wakens a long-sleeping dragon. Can Scorch, who was Bianca’s magister, teach Ciara magic so she can save both her town and her ailing mother? With the Warden willing to ravage and kill for the journal, the cliffhanger ending promises more peril to come. This fast-paced adventure’s hilariously dry humor may not prepare readers for the utter despair of other elements of the story. The characters are memorable and sympathetic, especially impulsive, brave Ciara, who’s cued white, and snarky, protective Scorch, both of whom are guilt-ridden for different reasons. They share the main narration, sometimes confusingly switching viewpoints within scenes. Avid fantasy readers will appreciate the complex magic system.

Alternately humorous and heartrending, this lively fantasy will have wide appeal. (Draconic spells) (Fantasy. 9-12)

Pub Date: April 1, 2025

ISBN: 9780593813171

Page Count: 240

Publisher: Labyrinth Road

Review Posted Online: Dec. 28, 2024

Kirkus Reviews Issue: Feb. 1, 2025

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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