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BREAKOUT

A sensitive coming-of-age tale about waking up to injustice and where that knowledge can lead.

Seen through the eyes of three seventh-graders, a prison escape upends daily life in a small Adirondack town.

Wolf Creek’s economy revolves around its maximum security prison. Nora’s dad is its superintendent; Lizzie’s grandma works in the kitchen; Elidee’s brother is an inmate. Nora and Lizzie, white, are best friends. Arriving in this very white town with her mother two weeks before school ends, Elidee, black, feels isolated. She and her mother only moved to Wolf Creek because she didn’t get into an elite private school back in New York City. Nora first finds her unfriendly. Elidee’s reluctance to join in shows of support for the corrections staff, police, and volunteers engaged in the manhunt affronts her. With Lizzie’s help she opens her eyes to the slights, subtle and overt, Elidee endures from some local whites. Most townspeople and prison staff are white; most inmates are black and Latinx. The manhunt broadens, reaching Lizzie’s family and severely straining it. Elidee pours her anger and unhappiness into writing poetry, discovering her authentic voice. The story unfolds in time-capsule entries. Press clippings, text messages, and voice recordings effectively convey the racism hiding in plain sight, while the girls’ letters provide the narrative throughline. Not all entries work—Owen’s repetitive cartoons add little—but the format underlines the breakout’s communitywide impact.

A sensitive coming-of-age tale about waking up to injustice and where that knowledge can lead. (author’s note, bibliography) (Fiction. 9-14)

Pub Date: June 5, 2018

ISBN: 978-1-68119-536-0

Page Count: 420

Publisher: Bloomsbury

Review Posted Online: March 17, 2018

Kirkus Reviews Issue: April 1, 2018

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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