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OZBOOK

A worthy interactive update of the beloved classic.

With the help of often-brilliant interactive elements, this 17-chapter abridgement manages to update the language while staying true to Baum's original story.

Although the illustrations are a bit cartoonish (Dorothy's oversized head is actively unlovely), their overall integration with the expertly produced interactive features and judicious use of video create a continuity that thoroughly enriches the story. While Dorothy and her friends walk through the illustrations on their journey, interactive highlights reveal such things as lightning, rainbows, fireballs and hidden lamps. Bugs walk across the words on one page and must be shooed, and the tilt technology works so well that readers can actually tangle the lamps hanging from a ceiling. Some pages must be "colored in" by readers to reveal the next scene, cleverly using the technology to abet visual foreshadowing. Like a peek into another world, the first strokes turning a scene to night suddenly reveal a witch flying through the background; it’s a hint of things to come that is just spooky enough for little ones. The no-narration format and frequently thrilling interactive features (yes, at times they are just ho-hum) showcase the iPad's ability to combine story and art without becoming a video game.

A worthy interactive update of the beloved classic. (iPad storybook app. 5 & up)

Pub Date: July 20, 2011

ISBN: N/A

Page Count: -

Publisher: Slypot

Review Posted Online: Sept. 4, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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IMPOSSIBLE CREATURES

From the Impossible Creatures series , Vol. 1

An epic fantasy with timeless themes and unforgettable characters.

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  • Kirkus Reviews'
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  • New York Times Bestseller

Two young people save the world and all the magic in it in this series opener.

When tall, dark-haired, white-skinned Christopher Forrester goes to stay with his grandfather in Scotland, he ventures to the top of a forbidden hill and discovers astonishing magical creatures. His grandfather explains that Christopher’s family are guardians of the “way through” to the Archipelago, where the Glimourie Tree grows—the source of glimourie, or the world’s magic. Black-haired, olive-skinned Mal Arvorian, a girl from the Archipelago, is being pursued by a murderer, and she asks Christopher for help, launching them both on a wild, dangerous journey to discover why the glimourie is disappearing and how to stop it. Together with a part-nereid woman, a ratatoska, a dragon, and a Berserker, they face an odyssey of dangerous tasks to find the Immortal, the only one who can reverse the draining of magic. Like Lyra and Will from Philip Pullman’s His Dark Materials, Mal and Christopher sacrifice their innocence for experience, meeting every challenge with depthless courage until they finally reach the maze at the heart of it all. Rundell throws myriad obstacles in her characters’ way, but she gives them tools both tangible (a casapasaran, which always points the way home, and the glamry blade, which cuts through anything) and intangible (the desire “to protect something worth protecting” and an “insistence that the world is worth loving”). Final art not seen.

An epic fantasy with timeless themes and unforgettable characters. (map, bestiary) (Fantasy. 10-16)

Pub Date: Sept. 10, 2024

ISBN: 9780593809860

Page Count: 368

Publisher: Knopf

Review Posted Online: May 30, 2024

Kirkus Reviews Issue: July 1, 2024

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