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OZBOOK

A worthy interactive update of the beloved classic.

With the help of often-brilliant interactive elements, this 17-chapter abridgement manages to update the language while staying true to Baum's original story.

Although the illustrations are a bit cartoonish (Dorothy's oversized head is actively unlovely), their overall integration with the expertly produced interactive features and judicious use of video create a continuity that thoroughly enriches the story. While Dorothy and her friends walk through the illustrations on their journey, interactive highlights reveal such things as lightning, rainbows, fireballs and hidden lamps. Bugs walk across the words on one page and must be shooed, and the tilt technology works so well that readers can actually tangle the lamps hanging from a ceiling. Some pages must be "colored in" by readers to reveal the next scene, cleverly using the technology to abet visual foreshadowing. Like a peek into another world, the first strokes turning a scene to night suddenly reveal a witch flying through the background; it’s a hint of things to come that is just spooky enough for little ones. The no-narration format and frequently thrilling interactive features (yes, at times they are just ho-hum) showcase the iPad's ability to combine story and art without becoming a video game.

A worthy interactive update of the beloved classic. (iPad storybook app. 5 & up)

Pub Date: July 20, 2011

ISBN: N/A

Page Count: -

Publisher: Slypot

Review Posted Online: Sept. 4, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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GHOST

From the Track series , Vol. 1

An endearing protagonist runs the first, fast leg of Reynolds' promising relay.

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Castle “Ghost” Cranshaw feels like he’s been running ever since his dad pulled that gun on him and his mom—and used it.

His dad’s been in jail three years now, but Ghost still feels the trauma, which is probably at the root of the many “altercations” he gets into at middle school. When he inserts himself into a practice for a local elite track team, the Defenders, he’s fast enough that the hard-as-nails coach decides to put him on the team. Ghost is surprised to find himself caring enough about being on the team that he curbs his behavior to avoid “altercations.” But Ma doesn’t have money to spare on things like fancy running shoes, so Ghost shoplifts a pair that make his feet feel impossibly light—and his conscience correspondingly heavy. Ghost’s narration is candid and colloquial, reminiscent of such original voices as Bud Caldwell and Joey Pigza; his level of self-understanding is both believably childlike and disarming in its perception. He is self-focused enough that secondary characters initially feel one-dimensional, Coach in particular, but as he gets to know them better, so do readers, in a way that unfolds naturally and pleasingly. His three fellow “newbies” on the Defenders await their turns to star in subsequent series outings. Characters are black by default; those few white people in Ghost’s world are described as such.

An endearing protagonist runs the first, fast leg of Reynolds' promising relay. (Fiction. 10-14)

Pub Date: Aug. 30, 2016

ISBN: 978-1-4814-5015-7

Page Count: 192

Publisher: Caitlyn Dlouhy/Atheneum

Review Posted Online: July 19, 2016

Kirkus Reviews Issue: Aug. 1, 2016

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