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THE MAGICIAN'S LAND

From the The Magicians Trilogy series , Vol. 3

The essence of being a magician, as Quentin learns to define it, could easily serve as a thumbnail description of Grossman’s...

Awards & Accolades

Our Verdict

  • Our Verdict
  • GET IT


  • Kirkus Reviews'
    Best Books Of 2014


  • New York Times Bestseller

Deeply satisfying finale to the best-selling fantasy trilogy (The Magicians, 2009; The Magician King, 2011).

After being dethroned and exiled from the magical kingdom of Fillory for helping his friend Julia become a demigoddess, Quentin returns to Earth to teach at his alma mater, Brakebills College for Magical Pedagogy. But when his student Plum stumbles across the school’s resident malevolent demon, which Quentin refuses to kill because it was once his lover Alice, they’re both thrown out and forced to take a risky freelance magic job. This involves stealing a suitcase that once belonged to Plum’s great-grandfather Rupert, one of the five Chatwin siblings whose adventures in Fillory were the subject of best-selling books Plum thinks are fictional—until she opens the suitcase to find Rupert’s memoirs. They fill in some blanks about what really happened to the Chatwins in Fillory and provide clues that will help Quentin’s old comrades Eliot and Janet, still ruling over Fillory, who have been warned by the ram-god Ember that the land is slowly dying. As in the previous novels, Grossman captures the magic of fantasy books cherished in youth and repurposes it to decidedly adult ends. He slyly alludes to the Harry Potter series and owes a clear debt to J.K. Rowling’s great action scenes, though his characters’ magical battles have a bravura all their own. But his deepest engagement remains with C.S. Lewis, as Narnia is the obvious prototype for Fillory; the philosophical conclusion Grossman draws from his land’s narrowly averted apocalypse is the exact opposite of that offered in Lewis’ overbearing Christian allegory. Human emotions and desires balance unearthly powers, especially in the drama of Alice’s painful return. A beautiful scene in Fillory’s Drowned Garden reconnects Quentin with the innocent, dreaming boy he once was yet affirms the value of the chastened grown-up he has become.

The essence of being a magician, as Quentin learns to define it, could easily serve as a thumbnail description of Grossman’s art: “the power to enchant the world.”

Pub Date: Aug. 5, 2014

ISBN: 978-0-670-01567-2

Page Count: 416

Publisher: Viking

Review Posted Online: June 4, 2014

Kirkus Reviews Issue: Aug. 1, 2014

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THE HOUSE IN THE CERULEAN SEA

A breezy and fun contemporary fantasy.

A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.

Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.

A breezy and fun contemporary fantasy.

Pub Date: March 17, 2020

ISBN: 978-1-250-21728-8

Page Count: 352

Publisher: Tor

Review Posted Online: Nov. 10, 2019

Kirkus Reviews Issue: Dec. 1, 2019

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ASSASSIN'S APPRENTICE

At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.

Pub Date: April 17, 1995

ISBN: 0-553-37445-1

Page Count: 368

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1995

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