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THE WINDEBY PUZZLE

HISTORY AND STORY

Valuable metafiction for young readers.

A venerated author interweaves an archaeological mystery—the 1952 discovery in Germany of an adolescent mummified in a peat bog two millennia ago—with the stories it inspired her to write.

The book opens by providing scientific and historical context from similar finds elsewhere and explaining how peat bogs preserve bodies and the way radiocarbon dating works. Lowry describes how she felt inspired to create a story for the Windeby Girl, whom she names Estrild, and whose tale follows, told in two linked stories. Estrild persuades Varick, a sickly boy, to teach her warrior skills forbidden to girls. When the druid priests next select the boys who will become warriors, Estrild’s determined she will stand with them. A middle section describes how recent scientific discoveries changed theories about the Windeby Girl, leading Lowry to write the second iteration centering Varick. In the final part of the book, Lowry explains how it felt to tell the stories of these young protagonists and why she was compelled to do so. While both stories feature vintage Lowry strengths—strong worldbuilding, compassionate characters—it’s the sections explaining her authorial decisions that stand out and will encourage readers to reflect upon how history is told and about whom. This book, her answer to probing questions, beautifully illustrates the interaction between idea and execution, illuminating the architecture of storytelling. Dramatic full-page art by Stroh as well as photographs add intrigue.

Valuable metafiction for young readers. (photo credits, bibliography, historical notes, discussion questions) (Fiction/nonfiction hybrid. 9-13)

Pub Date: Feb. 14, 2023

ISBN: 978-0-358-67250-0

Page Count: 224

Publisher: Clarion/HarperCollins

Review Posted Online: Oct. 25, 2022

Kirkus Reviews Issue: Nov. 15, 2022

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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CAPTAIN UNDERPANTS AND THE TERRIFYING RETURN OF TIPPY TINKLETROUSERS

From the Captain Underpants series , Vol. 9

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel.

Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment.

Not that there aren’t pranks and envelope-pushing quips aplenty. To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”). Cut to five years previous, in a prequel to the whole series. George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Pilkey tucks both topical jokes and bathroom humor into the cartoon art, and ups the narrative’s lexical ante with terms like “pharmaceuticals” and “theatrical flair.” Unfortunately, the bullies’ sad fates force Krupp to resign, so he’s not around to save the Earth from being destroyed later on by Talking Toilets and other invaders…

Is this the end? Well, no…the series will stagger on through at least one more scheduled sequel. (Fantasy. 10-12)

Pub Date: Aug. 28, 2012

ISBN: 978-0-545-17534-0

Page Count: 304

Publisher: Scholastic

Review Posted Online: June 19, 2012

Kirkus Reviews Issue: July 15, 2012

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