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LOKI

A BAD GOD'S GUIDE TO BEING GOOD

From the Loki: A Bad God's Guide to Being Good series , Vol. 1

Salutary reading for anyone who needs steering toward good behavior…or good-ish anyway.

The Norse god of lies gets well and truly served for his misdeeds—stuck in Midgard (Earth) as an 11-year-old boy with one month to mend his ways.

Sternly forbidden by Odin to use his godly powers and compelled to record his experiences in a diary that automatically flags every fib, Loki, or Liam Smith, endures massive frustration as every attempt to raise his rapidly falling Loki Virtue Score with good deeds falls afoul of both his ingrained trickster instincts and his general cluelessness about humans and their feelings. (It doesn’t help that Thor, “god of bum thunder,” comes along disguised as his rude brother.) Readers will have no trouble seeing where, time after time, he goes wrong…or spotting the literally faint signs of a voice of conscience that begin to appear on occasional pages even before he climactically hires himself out to a bully for a humiliating trick on Valerie, the one classmate he’s managed not to alienate. Along with flavorsome Norse mythological references, Stowell peppers her whiny protagonist’s daily entries with spiky pen-and-ink drawings of mostly White divines and humans, hand-lettered outbursts, and isolated cartoon panels with smart comments in balloons. At last, after Loki helps rescue Valerie from a quartet of frost giants and, more importantly, shows sincere remorse for doing her wrong, the one-eyed Allfather grants his request to stick around Midgard for future adventures in friendship and snack-food discoveries.

Salutary reading for anyone who needs steering toward good behavior…or good-ish anyway. (Graphic adventure. 9-12)

Pub Date: May 24, 2022

ISBN: 978-1-5362-2327-9

Page Count: 240

Publisher: Walker US/Candlewick

Review Posted Online: March 1, 2022

Kirkus Reviews Issue: March 15, 2022

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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TUCK EVERLASTING

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the...

At a time when death has become an acceptable, even voguish subject in children's fiction, Natalie Babbitt comes through with a stylistic gem about living forever. 

Protected Winnie, the ten-year-old heroine, is not immortal, but when she comes upon young Jesse Tuck drinking from a secret spring in her parents' woods, she finds herself involved with a family who, having innocently drunk the same water some 87 years earlier, haven't aged a moment since. Though the mood is delicate, there is no lack of action, with the Tucks (previously suspected of witchcraft) now pursued for kidnapping Winnie; Mae Tuck, the middle aged mother, striking and killing a stranger who is onto their secret and would sell the water; and Winnie taking Mae's place in prison so that the Tucks can get away before she is hanged from the neck until....? Though Babbitt makes the family a sad one, most of their reasons for discontent are circumstantial and there isn't a great deal of wisdom to be gleaned from their fate or Winnie's decision not to share it. 

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the first week in August when this takes place to "the highest seat of a Ferris wheel when it pauses in its turning") help to justify the extravagant early assertion that had the secret about to be revealed been known at the time of the action, the very earth "would have trembled on its axis like a beetle on a pin." (Fantasy. 9-11)

Pub Date: Nov. 1, 1975

ISBN: 0312369816

Page Count: 164

Publisher: Farrar, Straus and Giroux

Review Posted Online: April 13, 2012

Kirkus Reviews Issue: Nov. 1, 1975

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