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BATS!

FURRY FLIERS OF THE NIGHT

A winner: beautifully illustrated, nicely designed and solidly informative.

A seamless blend of realistic graphics, high-resolution photography and well-chosen interactive features makes for an inviting introduction to bat behavior and types.

In each of the seven topical sections, Carson’s short overview commentary is supplemented by captions and touch-activated windows. These show, for instance, a map of major bat colonies with touch-activated sub-windows or what a human skeleton with bat wings would look like and how it would articulate. The screen-filling nighttime scenes are sometimes sequential; one series leads viewers in stages into the Bracken Bat Cave in Texas, for instance, to view a huge mound of guano. Hidden bats (always specific, identified types) on several screens can be “spotted” with a fingertip. The “Seeing with Sound” chapter features a “record” button that allows readers to see their own bat screeches in action, and the closing animation is a tilt-controlled bat’s-eye “flight” over a moonlit landscape. The on-screen slider that appears to signal that the next page has loaded may prompt too-quick digits to flick before the narrator is quite through, but its bottom-to-top action is pleasingly different from the usual site-swiping motion as well as suiting its aerial subject. Overall, navigation is smooth, and the special features enhance rather than distract from the presentation.

A winner: beautifully illustrated, nicely designed and solidly informative. (iPad informational app. 6-9)

Pub Date: Jan. 30, 2012

ISBN: N/A

Page Count: -

Publisher: Bookerella and Story Worldwide

Review Posted Online: Feb. 14, 2012

Kirkus Reviews Issue: March 1, 2012

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HOW TO CATCH A GINGERBREAD MAN

From the How To Catch… series

A brisk if bland offering for series fans, but cleverer metafictive romps abound.

The titular cookie runs off the page at a bookstore storytime, pursued by young listeners and literary characters.

Following on 13 previous How To Catch… escapades, Wallace supplies sometimes-tortured doggerel and Elkerton, a set of helter-skelter cartoon scenes. Here the insouciant narrator scampers through aisles, avoiding a series of elaborate snares set by the racially diverse young storytime audience with help from some classic figures: “Alice and her mad-hat friends, / as a gift for my unbirthday, / helped guide me through the walls of shelves— / now I’m bound to find my way.” The literary helpers don’t look like their conventional or Disney counterparts in the illustrations, but all are clearly identified by at least a broad hint or visual cue, like the unnamed “wizard” who swoops in on a broom to knock over a tower labeled “Frogwarts.” Along with playing a bit fast and loose with details (“Perhaps the boy with the magic beans / saved me with his cow…”) the author discards his original’s lip-smacking climax to have the errant snack circling back at last to his book for a comfier sort of happily-ever-after.

A brisk if bland offering for series fans, but cleverer metafictive romps abound. (Picture book. 6-8)

Pub Date: Aug. 3, 2021

ISBN: 978-1-7282-0935-7

Page Count: 40

Publisher: Sourcebooks Wonderland

Review Posted Online: July 26, 2021

Kirkus Reviews Issue: Aug. 15, 2021

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DOG MAN

From the Dog Man series , Vol. 1

What a wag.

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What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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