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THE LAST COMICS ON EARTH

TOO MANY VILLAINS!

From the Last Comics on Earth series , Vol. 2

More daft and daffy derring-do.

The Last Kids on Earth craft hastily planned new exploits for their costumed alter egos.

In response to legions of comics fans demanding, as ever they do, “more of the same, but also different” from the second issue of Heroes of Apocalyptia, dark-skinned Quint, tan-skinned June, and light-skinned Jack and Dirk (aka “Musclehead”) draw up a fresh set of foes in their new comic-within-a-comic. They start with a trio of inept supervillains, who turn out to be easily distracted by pizza, and throw in a frustrated AI that dishes up the evil schemes they consistently flub. Jack’s breezy “we’ll figure it out as we go” approach definitely sets the tone. Ultimately, the heroes and villains call a truce in order to confront a larger threat, highlighting the value of teamwork. This idea connects with references to the importance of planning (but not over-planning) as the thematic bases for a whirl of boss battles and other random-seeming set pieces, with the banter flying thick and fast. The opening and closing panels (set in the real world) are loosely sketched and colored in shades of blue, while the pages taking place in Apocalyptia are more finished and in full color. Made-up ads tout fictive merch between some of the chapters (“Enter the wacky world of sea giraffes! The real, live miniature giraffes you grow yourself! Just add sparkling water and watch ’em grow!”). A selection of fan letters and drawings appears at the end.

More daft and daffy derring-do. (Graphic fiction. 8-13)

Pub Date: April 30, 2024

ISBN: 9780593526798

Page Count: 240

Publisher: Viking

Review Posted Online: Feb. 3, 2024

Kirkus Reviews Issue: March 1, 2024

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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ESCAPE FROM MR. LEMONCELLO'S LIBRARY

From the Mr. Lemoncello's Library series , Vol. 1

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...

When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.

The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.

Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)

Pub Date: June 25, 2013

ISBN: 978-0-375-87089-7

Page Count: 304

Publisher: Random House

Review Posted Online: April 2, 2013

Kirkus Reviews Issue: May 1, 2013

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