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BATTLE OF THE BOOKS

A humorous approach to the dilemma of choosing just one bedtime story.

The books on Josh’s shelf are at war.

Each one is vying to be the book that the boy wants to read most for “story time tonight!” Pirate Book says, “Josh wants a rousin’ tale with deadly swords and treasure hoards!” Poem Book states, “Let me through! Roses are red. Violets are blue. Josh will pick me. He will not pick you.” Joke Book counters with, “At least I make Josh laugh!” Spouting hilarious dialogue, the amusingly rendered books, pictured with anthropomorphic features—Joke Book with Groucho-like glasses, nose, and moustache; Pirate Book with a black eye patch and red bandanna; and Poem Book with daisies for eyes—jostle and push. Space Book, Dinosaur Book, and Pop-Up Book join the crowd, all fighting against each other until poor Pirate Book is pushed to the floor, where shark toys lurk under the bed. Quickly, the books unite to rescue Pirate Book. Pop-Up Book has a “spectacularly designed staircase” that tumbles out of its castle to save the day. By the time Josh and Grammie (who both have light brown skin and dark hair, with Grammie’s turning a little gray) come in to choose a bedtime story, all the books are tucked away on their shelves, still worried over Josh’s pick. The boy surprises them by choosing his many favorites (the six featured books), and Grammie agrees to read them all. (This book was reviewed digitally.)

A humorous approach to the dilemma of choosing just one bedtime story. (Picture book. 5-7)

Pub Date: Aug. 23, 2022

ISBN: 978-1-4998-1272-5

Page Count: 32

Publisher: Little Bee Books

Review Posted Online: May 10, 2022

Kirkus Reviews Issue: June 1, 2022

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ALICE IN A WINTER WONDERLAND

A visually engaging but otherwise underwhelming take on a classic.

A retelling of Alice’s Adventures in Wonderland, set in the Alaskan tundra.

Prolific picture-book author and illustrator Brett depicts Alice with short black hair, tan skin, and a fur-lined parka, while Lewis Carroll’s well-known characters are recast in new guises: The Cheshire Cat and Queen of Hearts appear as a Smilodon (saber-toothed cat) and snowy owl, respectively. Progressing at a rapid-fire pace, the narrative follows key moments of the original plot, including Alice’s fall down the rabbit hole (located within a glacier here), her tea party with the Hatter and the March Hare (this time, with the Old Prospector and the Varying Hare), and a scene where several playing cards paint the roses red (instead, the cotton grass) at the Queen’s behest. Characteristic of Brett’s illustrative style, each spread is packed with detail. Observant readers will find much to explore, from the well-worn playing cards that line each page to the intricate Alaskan birds and mammals featured at every turn. Still, the hectic rhythm of the story might lose youngsters, and its ho-hum text flattens some of Carroll’s whimsy. Adults may be disappointed that Brett has chosen to highlight only the area’s animals and colonial history (the Prospector hearkens back to Alaska’s history of colonial encroachment), with no explicit mention of the land’s rich Indigenous nations and cultures.

A visually engaging but otherwise underwhelming take on a classic. (Picture book. 5-7)

Pub Date: Nov. 26, 2024

ISBN: 9780593533888

Page Count: 40

Publisher: Putnam

Review Posted Online: Sept. 28, 2024

Kirkus Reviews Issue: Nov. 1, 2024

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GAME OVER, SUPER RABBIT BOY!

From the Press Start! series , Vol. 1

A strong series start.

In a video game, a superpowered rabbit must rescue a singing dog that brings everyone happiness.

In the frame story, a brown-skinned human protagonist plays a video game on a handheld console evocative of the classic Nintendo Gameboy. The bulk of the book relates the game’s storyline: Animal Town is a peaceful place where everyone is delighted by Singing Dog, until the fun-hating King Viking (whose black-mustachioed, pink-skinned looks reference the Super Mario Brothers game series villain, Wario) uses his army of robots to abduct Singing Dog. To save Singing Dog—and fun—the animals send the fastest among them, Simon the Hedgehog, to get Super Rabbit Boy (who gains speed and jumping powers by eating special carrots) to save the day. The chapters take Super Rabbit Boy through video game levels, with classic, video game–style settings and enemies. Throughout the book, when the game’s player loses either a life in the game or the game entirely, the unnamed kid must choose to persevere and not give up. The storylines are differentiated by colorful art styles—cartoonish for the real world, 8-bit pixel-sprite–style for the game. The fast, repetitive plot uses basic, simple sentences and child-friendly objects of interest, such as lakes of lava, for children working on reading independence, while the nerdy in-jokes benefit adults reading with a child.

A strong series start. (Early reader. 5-7)

Pub Date: Jan. 3, 2017

ISBN: 978-1-338-03472-1

Page Count: 80

Publisher: Branches/Scholastic

Review Posted Online: Sept. 18, 2016

Kirkus Reviews Issue: Oct. 1, 2016

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