by M.K. England ; illustrated by Chris Danger ‧ RELEASE DATE: June 13, 2023
A fast-paced gaming story with substance.
Players of a popular online game are hot off a win at the Affinity Invitational Tournament in this second series entry.
Hannah, Larkin, Josh, and Wheatley have gone pro and are playing together under the team name The Weird Ones. Making money playing video games might seem like a dream come true, but the pressure that comes with their new celebrity status is taking a toll. Hannah and Larkin are livestreaming their gameplay, and other users aren’t always kind. Hannah isn’t sure that she wants to continue but doesn’t want to let her friend down. Josh is struggling with feeling left out as his parents restrict his participation, and Wheatley—an AI persona who has taken on a mind of his own—has been missing under suspicious circumstances since the last game of the tournament. The Weird Ones are taking an upcoming gaming conference as the opportunity to confront the game creators and demand they bring Wheatley back. Roadblocks abound as Josh’s anti-gaming parents forbid him from attending and malicious Wheatley wannabees are flooding the Affinity gameplay. The friends need to put aside their personal struggles to find Wheatley and win more matches. The realistic portrayals of racism and inappropriate behavior toward girls and women in the gaming world are commendable. Hannah and Larkin are White, and they are mentored by Glitz, a prominent Black gamer; the previous volume established Josh as Chinese American. Final art not seen.
A fast-paced gaming story with substance. (game manual) (Fiction. 9-14)Pub Date: June 13, 2023
ISBN: 9780593433447
Page Count: 304
Publisher: Random House
Review Posted Online: March 28, 2023
Kirkus Reviews Issue: April 15, 2023
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by M.K. England
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by M.K. England ; illustrated by Chris Danger
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Newbery Medal Winner
by Louis Sachar ‧ RELEASE DATE: Sept. 1, 1998
Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this...
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Newbery Medal Winner
Sentenced to a brutal juvenile detention camp for a crime he didn't commit, a wimpy teenager turns four generations of bad family luck around in this sunburnt tale of courage, obsession, and buried treasure from Sachar (Wayside School Gets a Little Stranger, 1995, etc.).
Driven mad by the murder of her black beau, a schoolteacher turns on the once-friendly, verdant town of Green Lake, Texas, becomes feared bandit Kissin' Kate Barlow, and dies, laughing, without revealing where she buried her stash. A century of rainless years later, lake and town are memories—but, with the involuntary help of gangs of juvenile offenders, the last descendant of the last residents is still digging. Enter Stanley Yelnats IV, great-grandson of one of Kissin' Kate's victims and the latest to fall to the family curse of being in the wrong place at the wrong time; under the direction of The Warden, a woman with rattlesnake venom polish on her long nails, Stanley and each of his fellow inmates dig a hole a day in the rock-hard lake bed. Weeks of punishing labor later, Stanley digs up a clue, but is canny enough to conceal the information of which hole it came from. Through flashbacks, Sachar weaves a complex net of hidden relationships and well-timed revelations as he puts his slightly larger-than-life characters under a sun so punishing that readers will be reaching for water bottles.
Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this rugged, engrossing adventure. (Fiction. 9-13)Pub Date: Sept. 1, 1998
ISBN: 978-0-374-33265-5
Page Count: 233
Publisher: Farrar, Straus and Giroux
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: June 15, 2000
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by Louis Sachar ; illustrated by Tim Heitz
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More About This Book
BOOK TO SCREEN
by Gordon Korman ‧ RELEASE DATE: May 30, 2017
Korman’s trademark humor makes this an appealing read.
Will a bully always be a bully?
That’s the question eighth-grade football captain Chase Ambrose has to answer for himself after a fall from his roof leaves him with no memory of who and what he was. When he returns to Hiawassee Middle School, everything and everyone is new. The football players can hardly wait for him to come back to lead the team. Two, Bear Bratsky and Aaron Hakimian, seem to be special friends, but he’s not sure what they share. Other classmates seem fearful; he doesn’t know why. Temporarily barred from football because of his concussion, he finds a new home in the video club and, over time, develops a new reputation. He shoots videos with former bullying target Brendan Espinoza and even with Shoshanna Weber, who’d hated him passionately for persecuting her twin brother, Joel. Chase voluntarily continues visiting the nursing home where he’d been ordered to do community service before his fall, making a special friend of a decorated Korean War veteran. As his memories slowly return and he begins to piece together his former life, he’s appalled. His crimes were worse than bullying. Will he become that kind of person again? Set in the present day and told in the alternating voices of Chase and several classmates, this finding-your-middle-school-identity story explores provocative territory. Aside from naming conventions, the book subscribes to the white default.
Korman’s trademark humor makes this an appealing read. (Fiction. 9-14)Pub Date: May 30, 2017
ISBN: 978-1-338-05377-7
Page Count: 256
Publisher: Scholastic
Review Posted Online: March 19, 2017
Kirkus Reviews Issue: April 1, 2017
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