by Nathaniel Lachenmeyer ; illustrated by Simini Blocker ‧ RELEASE DATE: June 18, 2019
Alert readers will find the implicit morals: know your audience, mostly, but also never underestimate the power of “rock”...
The theme of persistence (for better or worse) links four tales of magic, trickery, and near disasters.
Lachenmeyer freely borrows familiar folkloric elements, subjecting them to mildly comical twists. In the nearly wordless “Hip Hop Wish,” a frog inadvertently rubs a magic lamp and finds itself saddled with an importunate genie eager to shower it with inappropriate goods and riches. In the title tale, an increasingly annoyed music-hating witch transforms a persistent minstrel into a still-warbling cow, horse, sheep, goat, pig, duck, and rock in succession—then is horrified to catch herself humming a tune. Athesius the sorcerer outwits Warthius, a rival trying to steal his spells via a parrot, by casting silly ones in Ig-pay Atin-lay in the third episode, and in the finale, a painter’s repeated efforts to create a flattering portrait of an ogre king nearly get him thrown into a dungeon…until he suddenly understands what an ogre’s idea of “flattering” might be. The narratives, dialogue, and sound effects leave plenty of elbow room in Blocker’s big, brightly colored panels for the expressive animal and human(ish) figures—most of the latter being light skinned except for the golden genie, the blue ogre, and several people of color in the “Sorcerer’s New Pet.”
Alert readers will find the implicit morals: know your audience, mostly, but also never underestimate the power of “rock” music. (Graphic short stories. 8-10)Pub Date: June 18, 2019
ISBN: 978-1-59643-750-0
Page Count: 112
Publisher: First Second
Review Posted Online: April 27, 2019
Kirkus Reviews Issue: May 15, 2019
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by Whitney Gardner ; illustrated by Whitney Gardner ‧ RELEASE DATE: June 29, 2021
A classic story of outsiders making friends—with a little something more.
After moving to a new city, a girl attends a wilderness camp to help her make new friends.
When astronomy-obsessed 9-year-old Vega’s dad Wes gets a new job, the family moves from Portland to Seattle. Vega is not happy about this change and doesn’t want to leave her best friend behind, worrying they will grow apart. Vega’s dad Javi thinks making new friends will help her adjust, so he signs her up for Camp Very Best Friend, which is designed to help introverted local children build new friendships. Vega is not exactly eager to go but makes a deal with Wes, agreeing to try out camp as long as he tries to make a new friend too. It quickly becomes clear that this is no ordinary outdoor adventure, and Vega and her fellow campers try to figure out what is really going on. The story smoothly incorporates STEM facts with insets on the page to define and highlight terms or tools. An unexpected twist toward the end of this fast-paced adventure that reveals the truth behind the camp will surprise readers. The clean, bright artwork is enhanced by panels of varying shapes and clear, easy-to-follow speech bubbles. Race, ethnicity, and sexual orientation are not explicitly addressed; characters’ names and physical appearances indicate a broadly diverse cast starting with brown-skinned Vega and her two dads.
A classic story of outsiders making friends—with a little something more. (Graphic fiction. 8-10)Pub Date: June 29, 2021
ISBN: 978-1-5344-5566-5
Page Count: 320
Publisher: Simon & Schuster
Review Posted Online: April 29, 2021
Kirkus Reviews Issue: May 15, 2021
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by D.J. Steinberg & illustrated by Brian Smith ‧ RELEASE DATE: March 1, 2008
In this nearly all-dialogue series-opener, a quintet of young superheroes with unusually kidlike powers squares off against a noise-hating mad scientist. Despite continual efforts to keep it down, Daniel is cursed with such loud pipes that no window or water glass is safe in his presence. This earns him a quick detention in his new school, where he meets three fellow fifth-graders with their own exaggerated abilities to annoy: Rex Rodriguez instantly breaks anything he touches; Violet Fitz can produce world-class tantrums; and Sid Down raises hyperactivity to high art. As it turns out, all four were test subjects as newborns, exposed to a defective “Behavio-Ray” that was supposed to make them permanently docile but had the opposite effect. Now the ray’s developer, Otis “Old Fogey” Fogelman, is back with an improved product, and plans to try it out on the entire planet—starting with his first batch of failures. Joined by Daniel’s babbling little sister Jeannie S. (who lives up to her name), the young folk do brisk battle in brightly colored, easy-to-“read” cartoon frames, win a victory and by the end have not only cool new names like “Tantrum Girl” and “Destructo Kid,” but even a clubhouse. Stay tuned for further world-saving. (Graphic fiction. 8-10)
Pub Date: March 1, 2008
ISBN: 978-0-448-44698-1
Page Count: 96
Publisher: Grosset & Dunlap
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: Jan. 1, 2008
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by D.J. Steinberg ; illustrated by Emanuel Wiemans
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