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THE GREAT GOOD THING

Enchantment rules: the power of story; the uses of dream and memory; and the eternal childhood question of where beloved characters live when their book is closed are just some of the skeins of this utterly winning book. Puckish humor, burnished imagination, and sheer delight in words, in telling, fill the tale of Sylvie, a princess who longs to have adventures before she gets married off. It has been a long time since anyone read the book where she, her family, and the rest of the characters dwell. Townley has it all worked out with energy and grace: characters rushing about to get in their proper positions when the book is opened; the sly humor of watching some grow into their personalities and others constricted by them. A young reader named Claire picks the book up because reading it aloud seems to ease her dying grandmother. In Claire’s dreams, Sylvie discovers other places besides her own story to explore, some beguiling, some terrifying. But as Claire grows up, she dreams less and less of her favorite book, especially after it is lost in a fire. Sylvie and the other characters must find other places to live among Claire’s forgotten memories, and they are led by a girl with Claire’s grandmother’s dark blue eyes. When Claire herself lies dying, her daughter who remembers the story, and writes it down so that Sylvie might live on. With inspiration from Lewis Carroll to The Truman Show and The Purple Rose of Cairo, Townley has created that most impossible thing: a book beloved from the first page. (Fiction. 10+)

Pub Date: May 1, 2001

ISBN: 0-689-84324-0

Page Count: 232

Publisher: Richard Jackson/Atheneum

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: April 15, 2001

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THE POISONED KING

From the Impossible Creatures series , Vol. 2

A spectacular return to a magical world.

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Following the events of Impossible Creatures (2024), a devoted Guardian teams up with a brave princess to fight her power-hungry uncle and save the Archipelago’s dragons from a strange new threat.

Jacques the dragon summons Christopher Forrester back to the Archipelago from the human world: Dragons are dying, and no one knows why. Meanwhile, on the island of Dousha, Princess Anya’s grandfather, King Halam, has been murdered, and her father accused—though she knows he’s innocent. When Christopher and Anya take refuge on the islet of Glimt, the Berserker Nighthand helps them see how their twin missions to save the dragons and free Anya’s father are connected. They work together to create an antidote for the poison that’s killing the dragons and to keep Anya and her father safe from her murderous uncle. Meanwhile, Nighthand and Irian, the part-nereid ocean scholar, pursue their own important secret mission. Divided into three parts—“Castle,” “Dragons,” and “Revenge”—and containing elements of fairy tales, fantasy, and Shakespeare, this story continues the storyline established in the series opener, yet because it introduces new characters and obstacles, it could also stand alone. Dark-blond Anya (“five feet tall and all of it claws”) is a match for white-presenting Christopher, who, though he still misses Mal, finds that “it made a difference to have someone to move through the world with again. A friend changed the feel of the universe.” Mackenzie’s delicate, otherworldly art adorns the text.

A spectacular return to a magical world. (map, bestiary) (Fantasy. 10-15)

Pub Date: Sept. 11, 2025

ISBN: 9780593809907

Page Count: 304

Publisher: Knopf

Review Posted Online: May 30, 2025

Kirkus Reviews Issue: July 1, 2025

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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