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POWER UP

From the Power Up Graphic Novel series , Vol. 1

A high-scoring power combo of fast-action gaming and real-life friendship.

Two middle school boys with epic gaming skills face a new challenge—making friends.

Eleven-year-old gamers Miles and Rhys may not know each other in real life, but on Mecha Melee they make an unstoppable, platinum-ranked duo. They use strategy and teamwork to take on their enemies, and when one of them goes down, they won’t abandon one another. Despite their winning streak online, both boys struggle with parental expectations and friendships at school. While Miles falls in with the popular kids who make fun of anyone who’s different, Rhys, the new kid at his school, spends all his time alone until a group of bullies starts targeting him and decides to expose the secret of why he transferred in the first place. The students at their Phoenix, Arizona, school make up a diverse cast of background characters. Miles and his family are Black, and Rhys and his family have light brown skin and straight, dark hair. Their parents may push them to try new experiences, but they also display an earnest desire to support their sons. Bright, vivid colors and varied layouts communicate the intensity, high stakes, and drama of the video game sequences, making them all the more immersive. In the midst of the action, at the story’s core is a sensitive narrative about the desire to find belonging.

A high-scoring power combo of fast-action gaming and real-life friendship. (Graphic fiction. 8-12)

Pub Date: Feb. 23, 2021

ISBN: 978-0-358-32571-0

Page Count: 208

Publisher: Etch/HMH

Review Posted Online: Nov. 17, 2020

Kirkus Reviews Issue: Dec. 1, 2020

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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