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MAMO

A fantastical journey worth taking.

The Witch of Haresden is dead.

Orla O’Reilly, a practicing teen witch herself, is cleaning up the mess: The woman in question is Mamo, the grandmother who treated her cruelly. Her bones are buried around the perimeter of town, leaving Orla stuck with the responsibility for it. Strange natural events are wreaking havoc, and if she doesn’t give Mamo a proper burial, her worst nightmare could come true: being cursed to stay in Haresden forever. But when prickly Orla meets bold, determined Jo Manalo, who needs help to free her mother from a sleeping spell, things begin to change. Jo adores her family as much as Orla resents hers, and she insists on joining the friendless Orla as part of her own quest to save the town she loves and never wants to leave. While the characters are a bit thinly fleshed out, they’re charming to follow as they make their way through a gorgeously illustrated world. Intoxicating art, combining natural and fantastical elements and rich, glowing, perfectly chosen colors sweep readers up in magic that feels just this side of possible. Milledge’s attention to detail is especially present in her character designs that are expressively human and stylish. The lessons Orla learns about trauma, love, and legacy resonate and build to a satisfying ending. Jo and her family are cued as Filipino; Orla and Mamo read White. Both girls are queer.

A fantastical journey worth taking. (cover gallery, sketches) (Graphic fantasy. 14-18)

Pub Date: April 19, 2022

ISBN: 978-1-68415-817-1

Page Count: 224

Publisher: BOOM! Box

Review Posted Online: March 15, 2022

Kirkus Reviews Issue: April 1, 2022

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POWERLESS

From the Powerless Trilogy series , Vol. 1

A lackluster and sometimes disturbing mishmash of overused tropes.

The Plague has left a population divided between Elites and Ordinaries—those who have powers and those who don’t; now, an Ordinary teen fights for her life.

Paedyn Gray witnessed the king kill her father five years ago, and she’s been thieving and sleeping rough ever since, all while faking Psychic abilities. When she inadvertently saves the life of Prince Kai, she becomes embroiled in the Purging Trials, a competition to commemorate the sickness that killed most of the kingdom’s Ordinaries. Kai’s duties as the future Enforcer include eradicating any remaining Ordinaries, and these Trials are his chance to prove that he’s internalized his brutal training. But Kai can’t help but find Pae’s blue eyes, silver hair, and unabashed attitude enchanting. She likewise struggles to resist his stormy gray eyes, dark hair, and rakish behavior, even as they’re pitted against each other in the Trials and by the king himself. Scenes and concepts that are strongly reminiscent of the Hunger Games fall flat: They aren’t bolstered by the original’s heart or worldbuilding logic that would have justified a few extreme story elements. Illogical leaps and inconsistent characterizations abound, with lighthearted romantic interludes juxtaposed against genocide, child abuse, and sadism. These elements, which are not sufficiently addressed, combined with the use of ableist language, cannot be erased by any amount of romantic banter. Main characters are cued white; the supporting cast has some brown-skinned characters.

A lackluster and sometimes disturbing mishmash of overused tropes. (map) (Fantasy. 14-18)

Pub Date: Nov. 7, 2023

ISBN: 9798987380406

Page Count: 538

Publisher: Simon & Schuster

Review Posted Online: Sept. 9, 2023

Kirkus Reviews Issue: Oct. 1, 2023

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THE REVENANT GAMES

From the Revenant Games series , Vol. 1

Come for the forbidden romance and interpersonal machinations rather than the titular Games.

Bly’s world is filled with vampires, witches, and humans like herself.

Vampires and witches live under an uneasy peace, but for two weeks each year, they play the Revenant Games. During this time, humans can choose a side, try to capture a member of the opposing faction, and claim a reward: The witches will raise someone from the dead, while the vampires will grant you immortality. Bly enters in hopes of winning her sister Elise’s resurrection. During preparations for the Games, however, Emerson, her best friend and crush, receives a death curse from a witch that can only be cured if he attains immortality. The two team up, playing for both sides in an attempt to save both Emerson and Elise. But when they capture a vampire called Kerrigan, and Bly’s feelings for him get complicated, she faces difficult decisions. This book’s real draw is the abundant drama between the players. The Games themselves mostly feel like walks through the woods punctuated by occasional battles, and the explanation for the witches’ and vampires’ incentives to risk their lives is unconvincing, making the overall setup feel contrived. Fans of traditional vampires will enjoy the book’s portrayal of these velvet-wearing creatures, however. The abrupt ending sets things up to be continued in a possible sequel. Bly is cued white; Emerson has dark brown skin, and supporting characters bring diversity in skin color and sexual orientation.

Come for the forbidden romance and interpersonal machinations rather than the titular Games. (Fantasy. 14-18)

Pub Date: March 19, 2024

ISBN: 9781665934411

Page Count: 416

Publisher: McElderry

Review Posted Online: Dec. 6, 2023

Kirkus Reviews Issue: Jan. 1, 2024

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