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THE PRINCESS IN BLACK AND THE HUNGRY BUNNY HORDE

From the Princess in Black series , Vol. 3

While not exactly novel, it’s well-executed and very funny.

The Princess in Black’s cutest adventure yet—no, really, the monsters are deceptively cute.

While Princess Magnolia and unicorn Frimplepants are on their way to a much anticipated brunch with Princess Sneezewort, Magnolia’s monster alarm goes off, forcing an emergency costume change on her and Frimplepants to become the Princess in Black and her faithful steed, Blacky. They rush to rescue goat boy Duff, hoping to save the day in time for doughnuts. However, when they arrive, instead of monsters they see a field full of adorable bunnies. Pham’s illustrations give the bunnies wide-eyed innocence and little puffballs on the tips of their ears. Duff tries to explain that they’re menaces from Monster Land that eat everything (all the grass, a tree, a goat’s horn…), but the Princess has trouble imagining that monsters might come in such a cute package. By the time she does, there are too many to fight! Humor comes from the juxtaposed danger and adorableness. Just when the bunnies decide to eat the Princess, Blacky—who, as Frimplepants, is fluent in Cuteness—communicates that she’s not food and persuades the bunnies to return to Monster Land. While Princess Magnolia and Frimplepants are too late for brunch, Princess Sneezewort gets the consolation prize of lunch with the Princess in Black and Blacky.

While not exactly novel, it’s well-executed and very funny. (Fantasy. 5-7)

Pub Date: Feb. 9, 2016

ISBN: 978-0-7636-6513-5

Page Count: 96

Publisher: Candlewick

Review Posted Online: Nov. 2, 2015

Kirkus Reviews Issue: Nov. 15, 2015

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GAME OVER, SUPER RABBIT BOY!

From the Press Start! series , Vol. 1

A strong series start.

In a video game, a superpowered rabbit must rescue a singing dog that brings everyone happiness.

In the frame story, a brown-skinned human protagonist plays a video game on a handheld console evocative of the classic Nintendo Gameboy. The bulk of the book relates the game’s storyline: Animal Town is a peaceful place where everyone is delighted by Singing Dog, until the fun-hating King Viking (whose black-mustachioed, pink-skinned looks reference the Super Mario Brothers game series villain, Wario) uses his army of robots to abduct Singing Dog. To save Singing Dog—and fun—the animals send the fastest among them, Simon the Hedgehog, to get Super Rabbit Boy (who gains speed and jumping powers by eating special carrots) to save the day. The chapters take Super Rabbit Boy through video game levels, with classic, video game–style settings and enemies. Throughout the book, when the game’s player loses either a life in the game or the game entirely, the unnamed kid must choose to persevere and not give up. The storylines are differentiated by colorful art styles—cartoonish for the real world, 8-bit pixel-sprite–style for the game. The fast, repetitive plot uses basic, simple sentences and child-friendly objects of interest, such as lakes of lava, for children working on reading independence, while the nerdy in-jokes benefit adults reading with a child.

A strong series start. (Early reader. 5-7)

Pub Date: Jan. 3, 2017

ISBN: 978-1-338-03472-1

Page Count: 80

Publisher: Branches/Scholastic

Review Posted Online: Sept. 18, 2016

Kirkus Reviews Issue: Oct. 1, 2016

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ALICE IN A WINTER WONDERLAND

A visually engaging but otherwise underwhelming take on a classic.

A retelling of Alice’s Adventures in Wonderland, set in the Alaskan tundra.

Prolific picture-book author and illustrator Brett depicts Alice with short black hair, tan skin, and a fur-lined parka, while Lewis Carroll’s well-known characters are recast in new guises: The Cheshire Cat and Queen of Hearts appear as a Smilodon (saber-toothed cat) and snowy owl, respectively. Progressing at a rapid-fire pace, the narrative follows key moments of the original plot, including Alice’s fall down the rabbit hole (located within a glacier here), her tea party with the Hatter and the March Hare (this time, with the Old Prospector and the Varying Hare), and a scene where several playing cards paint the roses red (instead, the cotton grass) at the Queen’s behest. Characteristic of Brett’s illustrative style, each spread is packed with detail. Observant readers will find much to explore, from the well-worn playing cards that line each page to the intricate Alaskan birds and mammals featured at every turn. Still, the hectic rhythm of the story might lose youngsters, and its ho-hum text flattens some of Carroll’s whimsy. Adults may be disappointed that Brett has chosen to highlight only the area’s animals and colonial history (the Prospector hearkens back to Alaska’s history of colonial encroachment), with no explicit mention of the land’s rich Indigenous nations and cultures.

A visually engaging but otherwise underwhelming take on a classic. (Picture book. 5-7)

Pub Date: Nov. 26, 2024

ISBN: 9780593533888

Page Count: 40

Publisher: Putnam

Review Posted Online: Sept. 28, 2024

Kirkus Reviews Issue: Nov. 1, 2024

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