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RUNNING GIRL

From the Garvie Smith series , Vol. 1

Paced like a television police procedural, with flashes of epiphany, false leads, and race-against-time dangers, this...

Sherlock Holmes, if Holmes were a biracial, at-risk, 16-year-old slacker—a genius stoner who consorts with burglars and homeless dropouts.

Garvie is many things: a math whiz and certified genius with a photographic memory; a layabout who rarely goes to class; a smartarse; "a rational thinker, precise and unsentimental." His friends call him Sherlock and Puzzle Boy. He's also the ex-boyfriend of Chloe Dow, a violet-eyed, busty, charismatic, unpopular—and now dead—blonde white girl. Chloe's murder knocks Garvie out of his bored semistupor. Despite his mother's threats to move the family to her native Barbados, Garvie throws himself into the investigation with all his reckless brilliance. Detective Inspector Singh, the Sikh police officer investigating Chloe's murder, is torn between exasperation and reluctant gratitude for the boy's Holmes-ian deductions. Garvie ponders seemingly unrelated clues—a black Porsche, a shopping list, ugly lime-green–and-orange running shoes—and puts together a disturbing story of victimization. Girls and women in Garvie's world seem mostly to be ineffectual, oversexed, or victims of violent and sexually predatory men. Meanwhile, though Garvie himself is a welcome mixed-race detective, several of the other characters are drawn with stale, albeit affectionate stereotypes.

Paced like a television police procedural, with flashes of epiphany, false leads, and race-against-time dangers, this satisfying whodunit overcomes its characterization shortcomings. (Mystery. 13-15)

Pub Date: Aug. 30, 2016

ISBN: 978-1-338-03642-8

Page Count: 432

Publisher: David Fickling/Scholastic

Review Posted Online: May 3, 2016

Kirkus Reviews Issue: May 15, 2016

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FOX & PHOENIX

Overall, the blurred magic/technology boundary gives a compelling flavor to an adventure well worth reading.

A ghost dragon sends Kai and his spirit pig on a quest to rescue the princess of a cyberpunk China-analogue.

Kai’s grown apart from his friends since the adventure that brought him money and the friendship of Princess Lian. At least he still sees his best friend Yún daily during their shared apprenticeship, but he can't talk to her without arguing. Now the king of Lóng City is gravely ill, the magic flux powering the city's talk-phones and electronics is failing and Kai's mother is missing. His unwilling quest to save the day takes Kai across the Seventy Kingdoms all the way to the mysterious Phoenix Empire. It's a good thing Yún joins him, because Kai simply isn't clever enough to deal with all the bureaucracy the journey entails, from taxes to passports. They travel by foot, pony and luxurious train to find Princess Lian, who can surely help them. As an adventurer, Kai is on the passive side and tends to let the world happen to him, but this is a minor quibble. He also frequently refers to the adventure that brought him together with his now-estranged friends, but since those events were from a short story ("Pig, Crane, Fox: Three Hearts Unfolding" from the fantasy anthology Magic in the Mirrorstone, edited by Steve Berman, 2008), readers are more likely to be frustrated then familiar.

Overall, the blurred magic/technology boundary gives a compelling flavor to an adventure well worth reading. (Fantasy/cyberpunk. 13-15)

Pub Date: Oct. 13, 2011

ISBN: 978-0-670-01278-7

Page Count: 368

Publisher: Viking

Review Posted Online: Aug. 30, 2011

Kirkus Reviews Issue: Sept. 15, 2011

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THE HUNT

From the Hunt series , Vol. 1

An attempted twist on The Hunger Games

If the world is full of vampires, how do the humans survive?

Gene's a heper: one of the disgusting endangered species that sweats, can't see in the dark and don't have fangs. He's lived this long by disguising himself as a real person, never smiling or laughing or napping where he can be seen; gobbling bloody raw meat with his classmates; showing a stoic, expressionless face at all times. Appearing emotionless is trickier than usual when the nation announces a Heper Hunt. Every citizen of the nation will be entered into a lottery, and a lucky few will be selected to hunt the last remaining hepers to the death. When Gene is selected (of course Gene is selected), he's terrified: Training with the other lottery winners at the Heper Institute, he'll have no opportunity to scrub off the sweat, body hair, plaque and other evidence of his vile human nature. If the vampires realize there is a human among them, he'll be torn to pieces before he can blink. Luckily, Gene seems to have an unlikely ally at the Institute: Ashley June, a classmate of his who has secrets of her own. While the worldbuilding is thin and frequently nonsensical, this grotesque and bloody construction of a vampire world will appeal to readers who've been craving gore over romance with their vampires. Perhaps the sequel will bring the illogical parts together.

An attempted twist on The Hunger Games . (Paranormal adventure. 13-15)

Pub Date: May 1, 2012

ISBN: 978-1-250-00514-4

Page Count: 304

Publisher: St. Martin's Griffin

Review Posted Online: March 27, 2012

Kirkus Reviews Issue: April 15, 2012

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