by Suzanne Collins ‧ RELEASE DATE: May 1, 2006
In this, the penultimate volume in “The Underland Chronicles,” Collins begins to gather herself for the grand finale. Gregor has been taking echolocation lessons with Ripred, the charismatic and violent outlaw rat, and after one session he introduces Gregor to Bane, the white-rat pup Gregor spared in defiance of prophecy (Gregor and the Prophecy of Bane, 2004). Bane is now some eight feet tall and still growing, and thoroughly, dangerously mad. Shortly after this introduction, both Ripred and Bane go missing, and Queen Luxa discovers that the mice who succored her in the jungle (Gregor and the Curse of the Warmbloods, 2005) have also disappeared, leaving only one enigmatic Mark of Secret. Flying bat-back into the depths of the Underland go Gregor and Luxa, Luxa’s cousins Howard and Hazard, Gregor’s little sister Boots and the faithful cockroach Temp. A customarily eventful trip through Hades Hall to the Firelands leads the band to both the mice and Bane, who has his own Final Solution in mind for the entire mouse race. The cliffhanger ending will leave readers gasping as Gregor goes chasing another prophecy, the direst yet. (Fiction. 9-14)
Pub Date: May 1, 2006
ISBN: 0-439-79145-6
Page Count: 336
Publisher: Scholastic
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: May 15, 2006
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by Suzanne Collins ; illustrated by Nico Delort
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by Suzanne Collins ; illustrated by Nico Delort
by Chris Grabenstein ‧ RELEASE DATE: June 25, 2013
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read...
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville’s new public library.
The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games—hints and tricks and escape hatches—to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello’s gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear.
Full of puzzles to think about, puns to groan at and references to children’s book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13)Pub Date: June 25, 2013
ISBN: 978-0-375-87089-7
Page Count: 304
Publisher: Random House
Review Posted Online: April 2, 2013
Kirkus Reviews Issue: May 1, 2013
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by Chris Grabenstein ; illustrated by Douglas Holgate ; color by Marta Todeschini
by Chris Grabenstein ; illustrated by Douglas Holgate
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by Chris Grabenstein ; illustrated by Julian Callos
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by G.T. Karber & Chris Grabenstein ; illustrated by Andy Smith
by Aubrey Hartman ; illustrated by Christopher Cyr ‧ RELEASE DATE: May 2, 2023
A pleasing premise for book lovers.
A fantasy-loving bookworm makes a wonderful, terrible bargain.
When sixth grader Poppy Woodlock’s historic preservationist parents move the family to the Oregon coast to work on the titular stately home, Poppy’s sure she’ll find magic. Indeed, the exiled water nymph in the manor’s ruined swimming pool grants a wish, but: “Magic isn’t free. It cosssts.” The price? Poppy’s favorite book, The Lion, the Witch, and the Wardrobe. In return she receives Sampson, a winged lion cub who is everything Poppy could have hoped for. But she soon learns that the nymph didn’t take just her own physical book—she erased Narnia from Poppy’s world. And it’s just the first loss: Soon, Poppy’s grandmother’s journal’s gone, then The Odyssey, and more. The loss is heartbreaking, but Sampson’s a wonderful companion, particularly as Poppy’s finding middle school a tough adjustment. Hartman’s premise is beguiling—plenty of readers will identify with Poppy, both as a fellow bibliophile and as a kid struggling to adapt. Poppy’s repeatedly expressed faith that unveiling Sampson will bring some sort of vindication wears thin, but that does not detract from the central drama. It’s a pity that the named real-world books Poppy reads are notably lacking in diversity; a story about the power of literature so limited in imagination lets both itself and readers down. Main characters are cued White; there is racial diversity in the supporting cast. Chapters open with atmospheric spot art. (This review has been updated to reflect the final illustrations.)
A pleasing premise for book lovers. (Fantasy. 9-12)Pub Date: May 2, 2023
ISBN: 9780316448222
Page Count: 320
Publisher: Little, Brown
Review Posted Online: Feb. 24, 2023
Kirkus Reviews Issue: March 15, 2023
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by Aubrey Hartman ; illustrated by Marcin Minor
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