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RAISING STEAM

Brimming with Pratchett’s trademark wit, a yarn with a serious point made with style and elegance.

Pratchett’s 40th Discworld novel brings in one—or, as it turns out, two—intriguing new characters and introduces a radical new concept: the railway.

Young genius engineer Dick Simnel invents a steam locomotive he names Iron Girder. Waste management tycoon Sir Harry King immediately grasps the lucrative possibilities and invests part of his fortune in the railway. Ankh-Morpork’s Lord Vetinari intends for the city to keep control of the new enterprise and appoints con man–turned–civil servant Moist von Lipwig to keep an eye on matters. The railway proves wildly popular with the public. Unfortunately, dwarf fundamentalists opposed to fraternization with trolls or humans begin making terrorist attacks, murdering railway workers and setting fire to clacks communications towers. The terrorists eventually overthrow the legitimate dwarf government in Uberwald while the dwarf Low King is more than 1,000 miles away. Only by means of the railway, declares Lord Vetinari, can Low King Rhys return to Uberwald in time to foil the plotters. But Uberwald, haunted by vampires and werewolves, may be approached only across high plains covered with stumbleweed (“like tumbleweed, but less athletic”). And, Moist protests, the railway isn’t finished. Somehow, Vetinari explains kindly, Moist better find a way to finish it if he wants his head to remain attached to his neck. Young Dick, meanwhile, entertains a most peculiar notion: that Iron Girder is female and sentient. And after witnessing the locomotive deal with a misguided dwarf’s attempted sabotage, Moist is inclined to agree with him. In recent years, Discworld humor has become implicit (check out the hilarious names of Uberworld towns, for example) rather than explicit, while continuing to explore serious themes with impeccable Discworld logic, and the trend continues here.

Brimming with Pratchett’s trademark wit, a yarn with a serious point made with style and elegance.

Pub Date: March 18, 2014

ISBN: 978-0-385-53826-8

Page Count: 384

Publisher: Doubleday

Review Posted Online: Feb. 18, 2014

Kirkus Reviews Issue: March 1, 2014

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A BLIGHT OF BLACKWINGS

A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.

Book 2 of Hearne's latest fantasy trilogy, The Seven Kennings (A Plague of Giants, 2017), set in a multiracial world thrust into turmoil by an invasion of peculiar giants.

In this world, most races have their own particular magical endowment, or “kenning,” though there are downsides to trying to gain the magic (an excellent chance of being killed instead) and using it (rapid aging and death). Most recently discovered is the sixth kenning, whose beneficiaries can talk to and command animals. The story canters along, although with multiple first-person narrators, it's confusing at times. Some characters are familiar, others are new, most of them with their own problems to solve, all somehow caught up in the grand design. To escape her overbearing father and the unreasoning violence his kind represents, fire-giant Olet Kanek leads her followers into the far north, hoping to found a new city where the races and kennings can peacefully coexist. Joining Olet are young Abhinava Khose, discoverer of the sixth kenning, and, later, Koesha Gansu (kenning: air), captain of an all-female crew shipwrecked by deep-sea monsters. Elsewhere, Hanima, who commands hive insects, struggles to free her city from the iron grip of wealthy, callous merchant monarchists. Other threads focus on the Bone Giants, relentless invaders seeking the still-unknown seventh kenning, whose confidence that this can defeat the other six is deeply disturbing. Under Hearne's light touch, these elements mesh perfectly, presenting an inventive, eye-filling panorama; satisfying (and, where appropriate, well-resolved) plotlines; and tensions between the races and their kennings to supply much of the drama.

A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.

Pub Date: Feb. 4, 2020

ISBN: 978-0-345-54857-3

Page Count: 592

Publisher: Del Rey/Ballantine

Review Posted Online: Nov. 24, 2019

Kirkus Reviews Issue: Dec. 15, 2019

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SOMETHING WICKED THIS WAY COMES

A somewhat fragmentary nocturnal shadows Jim Nightshade and his friend Will Halloway, born just before and just after midnight on the 31st of October, as they walk the thin line between real and imaginary worlds. A carnival (evil) comes to town with its calliope, merry-go-round and mirror maze, and in its distortion, the funeral march is played backwards, their teacher's nephew seems to assume the identity of the carnival's Mr. Cooger. The Illustrated Man (an earlier Bradbury title) doubles as Mr. Dark. comes for the boys and Jim almost does; and there are other spectres in this freakshow of the mind, The Witch, The Dwarf, etc., before faith casts out all these fears which the carnival has exploited... The allusions (the October country, the autumn people, etc.) as well as the concerns of previous books will be familiar to Bradbury's readers as once again this conjurer limns a haunted landscape in an allegory of good and evil. Definitely for all admirers.

Pub Date: June 15, 1962

ISBN: 0380977273

Page Count: 312

Publisher: Simon & Schuster

Review Posted Online: March 20, 2012

Kirkus Reviews Issue: June 15, 1962

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