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THE GREAT ART CAPER

From the Pets on the Loose! series , Vol. 2

Though there’s a plethora of choices in the rodent canon, this shines bright.

Cuddly classroom pets must stop a group of rapacious rodents from ruining the elementary art show in this sequel to The Great Pet Escape (2016).

In the second-grade classroom of Daisy P. Flugelhorn Elementary lives George Washington, a lovably plump tawny-and-white hamster. GW spends his days palling around with the other class pets, Sunflower the guinea pig and Barry the bunny, and also with his best friend, a pigtailed, white-skinned second-grader named Carina. When Carina’s picture is chosen for the art show as the only second-grade submission, GW is thrilled. But the mischievous mouse Harriet and her murine minions have other plans for the art show, plotting to steal Carina’s picture and having GW’s gang sent away to St. Bart’s Obedience School for Unruly Pets. Can GW and his friends work together to outsmart Harriet before she wrecks the show? This gentle graphic adventure’s warm and inviting illustrations portray snuggleworthy characters resembling stuffed toys brought to life. The animated and adorable menagerie displays a pleasing blend of silliness and good-natured naughtiness, imparting a kind message of friendship without a hint of saccharinity. A sweet surprise ending with equal emphasis on humans and animals sets this apart from many critter tales.

Though there’s a plethora of choices in the rodent canon, this shines bright. (Graphic fantasy. 5-9)

Pub Date: June 13, 2017

ISBN: 978-1-62779-118-2

Page Count: 64

Publisher: Henry Holt

Review Posted Online: April 30, 2017

Kirkus Reviews Issue: May 15, 2017

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DOG MAN

From the Dog Man series , Vol. 1

What a wag.

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What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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HELLO, SUN!

Say hello to a relatable and rewarding early reader!

Fun with friends makes for a great day.

Norbit, a salmon-colored worm with a pink kerchief, joyfully greets the day and everyone he encounters. “Hello, friends! It’s time for fun with the sun! Let’s play!” He and his menagerie of forest pals—including the sun, who grows limbs and descends from the sky—exuberantly engage in various forms of physical activity such as jumping, going down a slide, spinning around, and watching the clouds go by. Young readers will readily relate, as these are games that most children are familiar with. As day turns to night, Norbit says farewell to Sun and welcomes Moon with an invitation to continue the fun. Watkins has created a vivid world of movement and merriment. Her illustrations feature bright bursts of color that match the energy of the text, with most sentences ending in an exclamation point. The author/illustrator incorporates many elements that make for an ideal early-reading experience (despite the use of a contraction or two): art free from clutter, text consisting of words with only one or two syllables, and repetition and recurring bits, such as a continued game of hide-and-seek with Sun. Inspired by never-before-seen sketches from the Dr. Seuss Collection archives at the University of California San Diego, this is the first title for Seuss Studios, a new imprint for original stories from “emerging authors and illustrators” who “honor Seuss’s hallmark spirit of creativity and imagination.”

Say hello to a relatable and rewarding early reader! (author's note) (Early reader. 5-8)

Pub Date: Jan. 7, 2025

ISBN: 9780593646212

Page Count: 48

Publisher: Seuss Studios

Review Posted Online: Sept. 14, 2024

Kirkus Reviews Issue: Oct. 15, 2024

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